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Archive for October, 2011

A monthly post?!

Friday, October 14th, 2011

So, I haven’t really done one of these monthly post deals for a few months now… I guess its time to knock it out for this month. So, here’s what’s been done since the last “monthly” post, which was all the way back in July…

  • Make it so you can disable IPv6 on ship servers, if you want to.
  • Add a /restart command for root users.
  • Create iconv contexts at startup rather than when they’re used.
  • Make PSOPC patch welcome messages have the correct line endings.
  • Give the language set with /qlang priority.
  • Add a /search command.
  • Add an “Information Desk” feature for PSOGC on the login server.
  • Fix password-protected games (was broken in r500).
  • Make PSO Episode I & II Plus (Japanese) work properly for connecting.
  • Add functionality to the GM menu on the login server.
  • Fix team names to be UTF-8 everywhere.
  • Fix the iconv()ing of guild replies from the shipgate.
  • Conditionally apply patches on patch server.
  • Add functionality to define a calendar of events on the ship server.
  • Various code cleanups.
  • Segfault fix (if someone tries to join a ship while its shutting down).
  • Fix the current progress box on challenge mode games with PC and DC clients in them.
  • Add a GM menu to the ship.
  • Add support for PSOv1 Japanese (which has its own odd set of quirks/bugs).
  • Allow infodesk entries to be limited to a set of languages.
  • Add MOTD on PSO Episodes I & II and Episode III (on the login server, rather than ship servers).
  • Fix downloading quests on Episode I & II.
  • Make /override work on game creation.
  • Add in Sylverant PSO Patcher (to allow all Dreamcast versions of PSO online again), and fix various bugs in it.
  • Make it so that quest NPCs using items online won’t disconnect you.
  • Fix the broken lobby issue if someone disconnects while bursting (hopefully).
  • Allow Ship server to shipgate connections over TLS.

With that, we’re up to r552 in the SVN. Things have slowed down a little bit, mainly because I’ve been so busy. Don’t expect anything to majorly pick up before Christmas time…

 
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