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Archive for September, 2010

Official Sylverant Forum

Saturday, September 11th, 2010

A forum has been set up for the Sylverant project, both its open-source project and this private server itself at DCEmulation.org. See the link in the navigation bar at the top of the page, or click this link to get to it.

You might find yourself asking why would I choose to make the forum for Sylverant at DCEmu? Well, the first and most obvious reason is that PSO is of course a Dreamcast game. Second of all, I’ve been a member of the staff there at DCEmu for a long while. Anyway, feel free to use that forum to discuss anything that you wish with regard to Sylverant, as long as it is within the rules posted there. Enjoy!

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One Year Gone

Thursday, September 9th, 2010

Gee, two posts in the same week, and this one is a doozy!

So, a year ago, I had said something silly to the effect of that there was only one bug preventing me from doing a public beta of the server. One year and several code revisions later, I’m finally making good on the promise of doing a public beta of the server. To celebrate the Dreamcast’s 11th “birthday” in the US, the 1st anniversary of me making Sylverant somewhat public, as well as r200 of the Sylverant SVN repository, I’ve finally opened up my server to the public.

Keep in mind, the server is still in the testing stages (so there may be bugs, including ones that could potentially cause FSODs and the like). Also if the widget on the left menu says its down, its probably actually down. You can find connection instructions from the navigation bar on the top (or by following this link). For the time being, I’m keeping things limited to PSO for the Dreamcast only (v1 US/EU and v2 EU). The other supported versions will come as I get the time to tidy up a bit of the website code that is needed to support them.

For the time being, assume that the ship Iselia is the public ship. If you see the ship Palmacosta spring up every once in a while, it is my testing ship. Things on Palmacosta probably will be much less stable than Iselia, so you should generally avoid it.

So, have fun testing things out (and hopefully help find any bugs that still exist)!

Update (September 10th):
I added Codebreaker codes for all Dreamcast versions supported for connecting to Sylverant with a Dial-Up connection (v1 EU/US and v2 EU). Let me know if there’s any issues in using them.

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Its been more than a year…

Sunday, September 5th, 2010

Its been more than a year since I started this project, and almost a year since I went public with it, yet it is still not open to the public… I really aught to do something about that sometime…

Anyway, there was quite a bit of stuff done in the past month or soon the server… Here’s a bit of a summary:

  • Fixes/improvements to the legit checker, and much richer legit checking in the example list.
  • Fixed the levels for joining/creating various difficulty games.
  • Fix a long-standing bug with “Meet the User” on PC and Gamecube guildcard searches.
  • Added a command to shut the local ship down in a controlled manner.
  • Added support for 50hz Dreamcast clients.
  • Made ship server attempt to reconnect to the shipgate if the connection is lost.
  • Various bugfixes and attempts at bugfixes (some of which worked better than others).

And… that’s the update for the past month or so about what’s going on (in case you don’t pay attention to the twitter, but pay attention to this page for some reason).

 
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