Protocol:Packet Header
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Jump to navigationJump to searchDifferent versions of PSO use slightly different formats for the headers on all packets sent to and from the server. PSO versions up to, and including, PSOGC use a 4-byte header, while PSO Blue Burst uses an 8-byte header. All packets should generally be some multiple of their header in size (since that's how the encryption is dealt with).
Note that some versions (namely, Japanese Dreamcast v1 and the Dreamcast Network Trial Edition) of the game do silly things and send packets that aren't multiples of the header size on some occasions. The server is essentially expected to pad the packets in that case.
Dreamcast/Gamecube Header Format
Bytes | Meaning |
---|---|
0x00 | Packet Type |
0x01 | Flags |
0x02-0x03 | Packet Size (Little-Endian) |
PC Header Format
Bytes | Meaning |
---|---|
0x00-0x01 | Packet Size (Little-Endian) |
0x02 | Packet Type |
0x03 | Flags |
Blue Burst Header Format
Bytes | Meaning |
---|---|
0x00-0x01 | Packet Size (Little-Endian) |
0x02-0x03 | Packet Type (Little-Endian) |
0x04-0x07 | Flags (Little-Endian) |