Packet 0x83: Difference between revisions
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The server sends clients Packet 0x83 to communicate the list of default (non-game) lobbies available. | The server sends clients Packet 0x83 to communicate the list of default (non-game) lobbies available. | ||
Note that PSO Episode 3 has five more lobbies than other versions, for a total of 20. The last five entries in the lobby list below describe the CARD lobbies (which are placed first in the list presented to the player). | |||
==Dreamcast Packet Format== | ==Dreamcast Packet Format== | ||
Revision as of 04:45, 12 January 2010
The server sends clients Packet 0x83 to communicate the list of default (non-game) lobbies available.
Note that PSO Episode 3 has five more lobbies than other versions, for a total of 20. The last five entries in the lobby list below describe the CARD lobbies (which are placed first in the list presented to the player).
Dreamcast Packet Format
| Bytes | Meaning |
|---|---|
| 0x00 | Packet Type (0x83) |
| 0x01 | Flags (0x0F -- 15 lobbies) |
| 0x02-0x03 | Packet Size (0x00C4) |
| 0x04... | Lobby Entries (see below for format) |
Lobby Entry Format
Each lobby has one entry, plus one at the end as padding. These entries are as follows (so there's a total of 16 of these in the packet -- the last is all zeroes):
| Bytes | Meaning |
|---|---|
| 0x00-0x03 | Menu ID |
| 0x04-0x07 | Item ID |
| 0x08-0x0B | Padding (all zeroes) |