Protocol:Packet 0x61: Difference between revisions
Appearance
m Fix a small typo. |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 11: | Line 11: | ||
| 0x0002-0x0003 || Packet Size (0x0420) | | 0x0002-0x0003 || Packet Size (0x0420) | ||
|- | |- | ||
| 0x0004-0x041F || [[Character Data]] | | 0x0004-0x041F || [[Protocol:Character Data|Character Data]] | ||
|} | |} | ||
[[Category:PSO Server Protocol]] | [[Category:PSO Server Protocol]] |
Latest revision as of 05:58, 13 December 2021
Clients send the server Packet 0x61 when they join the server to send their character data. Clients send Packet 0x98 to the server when leaving a game to update their character data.
Dreamcast Packet Format
Bytes | Meaning |
---|---|
0x0000 | Packet Type (0x61 or 0x98) |
0x0001 | Flags (0x00) |
0x0002-0x0003 | Packet Size (0x0420) |
0x0004-0x041F | Character Data |