Protocol:Packet 0x66: Difference between revisions
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Add page about Packets 0x66 and 0x69. |
m BlueCrab moved page Packet 0x66 to Protocol:Packet 0x66 |
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The server sends Packet 0x66 or Packet 0x69 to clients when a client leave the lobby (0x66 for | The server sends Packet 0x66 or Packet 0x69 to clients when a client leave the lobby/team (0x66 for teams, 0x69 for lobbies). | ||
==Dreamcast Packet Format== | ==Dreamcast Packet Format== | ||
Latest revision as of 06:01, 13 December 2021
The server sends Packet 0x66 or Packet 0x69 to clients when a client leave the lobby/team (0x66 for teams, 0x69 for lobbies).
Dreamcast Packet Format
| Bytes | Meaning |
|---|---|
| 0x00 | Packet Type (0x66 or 0x69) |
| 0x01 | Flags (Client ID of leaving Client) |
| 0x02-0x03 | Packet Size (0x0008) |
| 0x04 | Client ID of leaving client |
| 0x05 | Client ID of new leader |
| 0x06-0x07 | Padding (all zeroes) |