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Protocol:Packet 0x05: Difference between revisions

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Add page about Packet 0x05.
 
m BlueCrab moved page Packet 0x05 to Protocol:Packet 0x05
 
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Packet 0x05 is sent by clients when they're getting ready to close a connection to the server. For all intents and purposes, Sylverant pretty much ignores these packets.
Packet 0x05 is sent by clients when they're getting ready to close a connection to the server. For all intents and purposes, Sylverant pretty much ignores these packets.


==Dreamcast Packet Format==
For most versions of PSO, sending an 0x05 to a client will cause it to disconnect.
 
==Dreamcast/Gamecube Packet Format==
{| border="1"
{| border="1"
! Bytes !! Meaning
! Bytes !! Meaning
Line 10: Line 12:
|-
|-
| 0x02-0x03 || Packet Size (0x0004)
| 0x02-0x03 || Packet Size (0x0004)
|}
==PC Packet Format==
{| border="1"
! Bytes !! Meaning
|-
| 0x00-0x01 || Packet Size (0x0004)
|-
| 0x02 || Packet Type (0x05)
|-
| 0x03 || Flags (0x00)
|-
|}
==Blue Burst Packet Format==
{| border="1"
! Bytes !! Meaning
|-
| 0x00-0x01 || Packet Size (0x0008)
|-
| 0x02-0x03 || Packet Type (0x0005)
|-
| 0x04-0x07 || Flags (0x00000000)
|-
|}
|}


[[Category:PSO Server Protocol]]
[[Category:PSO Server Protocol]]

Latest revision as of 05:12, 13 December 2021

Packet 0x05 is sent by clients when they're getting ready to close a connection to the server. For all intents and purposes, Sylverant pretty much ignores these packets.

For most versions of PSO, sending an 0x05 to a client will cause it to disconnect.

Dreamcast/Gamecube Packet Format

Bytes Meaning
0x00 Packet Type (0x05)
0x01 Flags (0x00)
0x02-0x03 Packet Size (0x0004)

PC Packet Format

Bytes Meaning
0x00-0x01 Packet Size (0x0004)
0x02 Packet Type (0x05)
0x03 Flags (0x00)

Blue Burst Packet Format

Bytes Meaning
0x00-0x01 Packet Size (0x0008)
0x02-0x03 Packet Type (0x0005)
0x04-0x07 Flags (0x00000000)