Protocol:Packet 0x05: Difference between revisions
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For most versions of PSO, sending an 0x05 to a client will cause it to disconnect. | For most versions of PSO, sending an 0x05 to a client will cause it to disconnect. | ||
==Dreamcast Packet Format== | ==Dreamcast/Gamecube Packet Format== | ||
{| border="1" | {| border="1" | ||
! Bytes !! Meaning | ! Bytes !! Meaning |
Latest revision as of 05:12, 13 December 2021
Packet 0x05 is sent by clients when they're getting ready to close a connection to the server. For all intents and purposes, Sylverant pretty much ignores these packets.
For most versions of PSO, sending an 0x05 to a client will cause it to disconnect.
Dreamcast/Gamecube Packet Format
Bytes | Meaning |
---|---|
0x00 | Packet Type (0x05) |
0x01 | Flags (0x00) |
0x02-0x03 | Packet Size (0x0004) |
PC Packet Format
Bytes | Meaning |
---|---|
0x00-0x01 | Packet Size (0x0004) |
0x02 | Packet Type (0x05) |
0x03 | Flags (0x00) |
Blue Burst Packet Format
Bytes | Meaning |
---|---|
0x00-0x01 | Packet Size (0x0008) |
0x02-0x03 | Packet Type (0x0005) |
0x04-0x07 | Flags (0x00000000) |