Protocol:Packet 0x61: Difference between revisions
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m Fix a small typo. |
m BlueCrab moved page Packet 0x61 to Protocol:Packet 0x61 |
(No difference)
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Revision as of 05:58, 13 December 2021
Clients send the server Packet 0x61 when they join the server to send their character data. Clients send Packet 0x98 to the server when leaving a game to update their character data.
Dreamcast Packet Format
Bytes | Meaning |
---|---|
0x0000 | Packet Type (0x61 or 0x98) |
0x0001 | Flags (0x00) |
0x0002-0x0003 | Packet Size (0x0420) |
0x0004-0x041F | Character Data |