Protocol:Packet 0x44: Difference between revisions
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Add page about Packet 0x44. |
Add note about Packet 0xA6. |
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The server sends clients Packet 0x44 when starting to send a quest to let the client know which files are going to be transmitted. | The server sends clients Packet 0x44 when starting to send a quest to let the client know which files are going to be transmitted. Packet 0xA6 is used similarly for GBA files for the Gamecube version of PSO. | ||
==Dreamcast Packet Format== | ==Dreamcast Packet Format== |
Revision as of 20:53, 5 January 2010
The server sends clients Packet 0x44 when starting to send a quest to let the client know which files are going to be transmitted. Packet 0xA6 is used similarly for GBA files for the Gamecube version of PSO.
Dreamcast Packet Format
Bytes | Meaning |
---|---|
0x00 | Packet Type (0x44) |
0x01 | Flags (0x02?) |
0x02-0x03 | Packet Size (0x003C) |
0x04-0x23 | Name of Quest (PSO/Name) |
0x24-0x26 | Padding (all zeroes) |
0x27-0x36 | Name of the file |
0x37 | Padding (zero) |
0x38-0x3B | Size of the file |