Protocol:Packet 0x61: Difference between revisions
Appearance
Add page about Packets 0x61 and 0x98. |
m Fix a small typo. |
||
Line 5: | Line 5: | ||
! Bytes !! Meaning | ! Bytes !! Meaning | ||
|- | |- | ||
| 0x0000 || Packet Type (0x61 or | | 0x0000 || Packet Type (0x61 or 0x98) | ||
|- | |- | ||
| 0x0001 || Flags (0x00) | | 0x0001 || Flags (0x00) |
Revision as of 01:45, 1 March 2010
Clients send the server Packet 0x61 when they join the server to send their character data. Clients send Packet 0x98 to the server when leaving a game to update their character data.
Dreamcast Packet Format
Bytes | Meaning |
---|---|
0x0000 | Packet Type (0x61 or 0x98) |
0x0001 | Flags (0x00) |
0x0002-0x0003 | Packet Size (0x0420) |
0x0004-0x041F | Character Data |