Packet 0xB2: Difference between revisions
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Packet 0xB2 is used to send bits of code to be run on the client for various purposes, such as doing run-time patches of the game's code. | Packet 0xB2 is used to send bits of code to be run on the client for various purposes, such as doing run-time patches of the game's code. This packet will also perform a CRC32 over a specified range of the memory of the console it is running on, regardless of whether or not code is run. | ||
[[Category:PSO Server Protocol]] | [[Category:PSO Server Protocol]] |
Revision as of 21:46, 22 July 2018
Packet 0xB2 is used to send bits of code to be run on the client for various purposes, such as doing run-time patches of the game's code. This packet will also perform a CRC32 over a specified range of the memory of the console it is running on, regardless of whether or not code is run.