Protocol:Packet 0xD8: Difference between revisions
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Latest revision as of 05:10, 13 December 2021
The server sends Packet 0xD8 to clients to send them the infoboard for a lobby. Clients send a simple version of the same packet to request the infoboard for the lobby.
The infoboard first appeared in PSOGC.
Gamecube Packet Format (Server->Client)
Bytes | Meaning |
---|---|
0x00 | Packet Type (0xD8) |
0x01 | Flags (Number of entries) |
0x02-0x03 | Packet Size (Variable) |
0x04... | Infoboard entries (see below for format) |
Infoboard entry format
Each entry in the infoboard packet is formed as follows:
Bytes | Meaning |
---|---|
0x00-0x0F | Player Name |
0x10-0xBB | Infoboard message for the player |
Gamecube Packet Format (Client->Server)
Bytes | Meaning |
---|---|
0x00 | Packet Type (0xD8) |
0x01 | Flags (0x00) |
0x02-0x03 | Packet Size (0x0004) |