Protocol:Packet 0x64: Difference between revisions
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m BlueCrab moved page Packet 0x64 to Protocol:Packet 0x64 |
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| 0x0004-0x0023 || Map Variations | | 0x0004-0x0023 || Map Variations | ||
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| 0x0024-0x0103 || Four Player Headers (see dc_player_hdr_t struct on [[Character Data]], any blank headers should simply be zeroed out) | | 0x0024-0x0103 || Four Player Headers (see dc_player_hdr_t struct on [[Protocol:Character Data|Character Data]], any blank headers should simply be zeroed out) | ||
|- | |- | ||
| 0x0104 || Client ID of the joining client | | 0x0104 || Client ID of the joining client |
Latest revision as of 06:00, 13 December 2021
The server sends Packet 0x64 to clients when they join a game.
Dreamcast Packet Format
Bytes | Meaning |
---|---|
0x0000 | Packet Type (0x64) |
0x0001 | Flags (number of active clients) |
0x0002-0x0003 | Packet Size (0x0110) |
0x0004-0x0023 | Map Variations |
0x0024-0x0103 | Four Player Headers (see dc_player_hdr_t struct on Character Data, any blank headers should simply be zeroed out) |
0x0104 | Client ID of the joining client |
0x0105 | Client ID of the Leader |
0x0106 | 1 |
0x0107 | Difficulty of the game |
0x0108 | Battle Mode Flag |
0x0109 | Event for the lobby |
0x010A | Section ID of the game's creator |
0x010B | Challenge Mode Flag |
0x010C-0x010F | Random Seed for the game |