Protocol:Packet 0x44: Difference between revisions
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Add page about Packet 0x44. |
Add note about Packet 0xA6. |
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The server sends clients Packet 0x44 when starting to send a quest to let the client know which files are going to be transmitted. | The server sends clients Packet 0x44 when starting to send a quest to let the client know which files are going to be transmitted. Packet 0xA6 is used similarly for GBA files for the Gamecube version of PSO. | ||
==Dreamcast Packet Format== | ==Dreamcast Packet Format== | ||
Revision as of 20:53, 5 January 2010
The server sends clients Packet 0x44 when starting to send a quest to let the client know which files are going to be transmitted. Packet 0xA6 is used similarly for GBA files for the Gamecube version of PSO.
Dreamcast Packet Format
| Bytes | Meaning |
|---|---|
| 0x00 | Packet Type (0x44) |
| 0x01 | Flags (0x02?) |
| 0x02-0x03 | Packet Size (0x003C) |
| 0x04-0x23 | Name of Quest (PSO/Name) |
| 0x24-0x26 | Padding (all zeroes) |
| 0x27-0x36 | Name of the file |
| 0x37 | Padding (zero) |
| 0x38-0x3B | Size of the file |