Protocol:Packet 0x62
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Clients send Packet 0x62 to the server to forward a "game command" to another client. This is used for various things in game, including requesting drops (clients "ask" the party leader what should be dropped).
PSO v3 (GameCube, Xbox, Blue Burst) sometimes used packet 0x6D, which has exactly the same format and function as 0x62.
Main Packet Format
Dreamcast
Bytes | Meaning |
---|---|
0x00 | Packet Type (0x62 or 0x6D) |
0x01 | Flags (destination client ID) |
0x02-0x03 | Packet Size (Variable) |
0x04 | Subcommand Type |
0x05 | Subcommand Size (in 32-bit increments) |
0x06-0x07 | Unused? |
0x08... | Subcommand Data |
Subcommands
Various subcommands are sent with this packet, and this is not necessarily meant to be an exhaustive list of them (although, I'd love it if it were eventually).
Subcommand 0x06
Subcommand 0x06 is used to send a client's Guildcard to another client.
Dreamcast
Bytes | Meaning |
---|---|
0x00-0x03 | Player Tag (0x00010000) |
0x04-0x07 | Guildcard Number |
0x08-0x1F | Player Name |
0x20-0x77 | Guildcard Text |
0x78 | Unused |
0x79-0x7A | ??? (both set to 1) |
0x7B | Section ID |
0x7C | Character Class |
0x7D-0x7F | Padding (all zeroes) |
Subcommand 0x60
Subcommand 0x60 is used to request a item drop from the party leader. It is used when a box is opened (I haven't looked at what is sent when an enemy is killed yet, sorry).
Dreamcast
Bytes | Meaning |
---|---|
0x00 | Map Area |
0x01 | ??? (seems to always be 0x02 for boxes) |
0x02-0x03 | Request ID (might only be one byte, not sure) |
0x04-0x07 | Map X Position |
0x08-0x0B | Map Y Position |
0x0C-0x13 | ??? |