Packet 0x88
Appearance
The server sends out Packet 0x88 to clients to inform them of the colors of arrows of all players in the lobby. This is typically brought on when a client sends a Packet 0x89 to the server to change their arrow color, but is also sent when a client initially joins if anyone has arrows above their heads.
If this packet is sent while a player is loading into a lobby, some versions of PSO will ignore it, so the server must wait a couple of seconds before sending this packet to a player who just entered a lobby.
Dreamcast Packet Format
Bytes | Meaning |
---|---|
0x00 | Packet Type (0x88) |
0x01 | Flags (Number of entries) |
0x02-0x03 | Packet Size (Variable) |
0x04... | Arrow entries (see below for format) |
Arrow color entry format
Bytes | Meaning |
---|---|
0x00-0x03 | Player Tag (0x00010000) |
0x04-0x07 | Player Guildcard Number |
0x08 | Player Arrow Color |
0x09-0x0B | Padding (all zeroes) |