Difference between revisions of "Packet 0x83"

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The server sends clients Packet 0x83 to communicate the list of default (non-game) lobbies available.
 
The server sends clients Packet 0x83 to communicate the list of default (non-game) lobbies available.
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Note that PSO Episode 3 has five more lobbies than other versions, for a total of 20. The last five entries in the lobby list below describe the CARD lobbies (which are placed first in the list presented to the player).
  
 
==Dreamcast Packet Format==
 
==Dreamcast Packet Format==

Revision as of 04:45, 12 January 2010

The server sends clients Packet 0x83 to communicate the list of default (non-game) lobbies available.

Note that PSO Episode 3 has five more lobbies than other versions, for a total of 20. The last five entries in the lobby list below describe the CARD lobbies (which are placed first in the list presented to the player).

Dreamcast Packet Format

Bytes Meaning
0x00 Packet Type (0x83)
0x01 Flags (0x0F -- 15 lobbies)
0x02-0x03 Packet Size (0x00C4)
0x04... Lobby Entries (see below for format)


Lobby Entry Format

Each lobby has one entry, plus one at the end as padding. These entries are as follows (so there's a total of 16 of these in the packet -- the last is all zeroes):

Bytes Meaning
0x00-0x03 Menu ID
0x04-0x07 Item ID
0x08-0x0B Padding (all zeroes)