Protocol:Packet 0x1D

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Revision as of 05:54, 13 December 2021 by BlueCrab (talk | contribs) (BlueCrab moved page Packet 0x1D to Protocol:Packet 0x1D)
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The server sends clients a Packet 0x1D as a "ping" packet (essentially to make sure that the client is still alive).

Dreamcast Packet Format

Bytes Meaning
0x00 Packet Type (0x1D)
0x01 Flags (0x00)
0x02-0x03 Packet Size (0x0004)