Difference between revisions of "Protocol:Packet 0x61"

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(Add page about Packets 0x61 and 0x98.)
 
m (Fix a small typo.)
Line 5: Line 5:
 
! Bytes !! Meaning
 
! Bytes !! Meaning
 
|-
 
|-
| 0x0000 || Packet Type (0x61 or 0x95)
+
| 0x0000 || Packet Type (0x61 or 0x98)
 
|-
 
|-
 
| 0x0001 || Flags (0x00)
 
| 0x0001 || Flags (0x00)

Revision as of 01:45, 1 March 2010

Clients send the server Packet 0x61 when they join the server to send their character data. Clients send Packet 0x98 to the server when leaving a game to update their character data.

Dreamcast Packet Format

Bytes Meaning
0x0000 Packet Type (0x61 or 0x98)
0x0001 Flags (0x00)
0x0002-0x0003 Packet Size (0x0420)
0x0004-0x041F Character Data