Difference between revisions of "Protocol:Packet 0x61"

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m (BlueCrab moved page Packet 0x61 to Protocol:Packet 0x61)
 
Line 11: Line 11:
 
| 0x0002-0x0003 || Packet Size (0x0420)
 
| 0x0002-0x0003 || Packet Size (0x0420)
 
|-
 
|-
| 0x0004-0x041F || [[Character Data]]
+
| 0x0004-0x041F || [[Protocol:Character Data|Character Data]]
 
|}
 
|}
  
 
[[Category:PSO Server Protocol]]
 
[[Category:PSO Server Protocol]]

Latest revision as of 05:58, 13 December 2021

Clients send the server Packet 0x61 when they join the server to send their character data. Clients send Packet 0x98 to the server when leaving a game to update their character data.

Dreamcast Packet Format

Bytes Meaning
0x0000 Packet Type (0x61 or 0x98)
0x0001 Flags (0x00)
0x0002-0x0003 Packet Size (0x0420)
0x0004-0x041F Character Data