Difference between revisions of "Protocol:Packet 0x66"

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(Add page about Packets 0x66 and 0x69.)
 
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The server sends Packet 0x66 or Packet 0x69 to clients when a client leave the lobby (0x66 for game lobbies, 0x69 for default lobbies).
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The server sends Packet 0x66 or Packet 0x69 to clients when a client leave the lobby/team (0x66 for teams, 0x69 for lobbies).
  
 
==Dreamcast Packet Format==
 
==Dreamcast Packet Format==

Revision as of 06:01, 13 December 2021

The server sends Packet 0x66 or Packet 0x69 to clients when a client leave the lobby/team (0x66 for teams, 0x69 for lobbies).

Dreamcast Packet Format

Bytes Meaning
0x00 Packet Type (0x66 or 0x69)
0x01 Flags (Client ID of leaving Client)
0x02-0x03 Packet Size (0x0008)
0x04 Client ID of leaving client
0x05 Client ID of new leader
0x06-0x07 Padding (all zeroes)