Protocol:Packet 0x66

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Revision as of 02:16, 29 December 2009 by BlueCrab (talk | contribs) (Add page about Packets 0x66 and 0x69.)
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The server sends Packet 0x66 or Packet 0x69 to clients when a client leave the lobby (0x66 for game lobbies, 0x69 for default lobbies).

Dreamcast Packet Format

Bytes Meaning
0x00 Packet Type (0x66 or 0x69)
0x01 Flags (Client ID of leaving Client)
0x02-0x03 Packet Size (0x0008)
0x04 Client ID of leaving client
0x05 Client ID of new leader
0x06-0x07 Padding (all zeroes)