Protocol:Packet 0x01
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Jump to navigationJump to searchThe server sends Packet 0x01 or 0xB0 to send clients a message.
For Packet 0x01, this message shows up in a small box on the right hand side of the screen. Sylverant uses this message type to show errors when trying to join a lobby.
For Packet 0xB0, this message shows up in the middle of the right hand side of the screen without any borders or anything else (so use an appropriate color so people can see it). Sylverant uses this message type to show results when doing a chat command (such as /save), as well as to show global messages.
Dreamcast/Gamecube Packet Format
Bytes | Meaning |
---|---|
0x00 | Packet Type (0x01 or 0xB0) |
0x01 | Flags (0x00) |
0x02-0x03 | Packet Size (Variable) |
0x04-0x0B | Padding (all zeroes) |
0x0C... | Message to send, usually preceded by a Language Code |
PC Packet Format
Bytes | Meaning |
---|---|
0x00-0x01 | Packet Size (Variable) |
0x02 | Packet Type (0x01 or 0xB0) |
0x03 | Flags (0x00) |
0x04-0x0B | Padding (all zeroes) |
0x0C... | Message to send, usually preceded by a Language Code |
Blue Burst Packet Format
Bytes | Meaning |
---|---|
0x00-0x01 | Packet Size (Variable) |
0x02-0x03 | Packet Type (0x0001 or 0x00B0) |
0x04-0x07 | Flags (0x00000000) |
0x08-0x0F | Padding (all zeroes) |
0x10... | Message to send, usually preceded by a Language Code |