Difference between revisions of "Protocol:Packet 0x05"

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For most versions of PSO, sending an 0x05 to a client will cause it to disconnect.
 
For most versions of PSO, sending an 0x05 to a client will cause it to disconnect.
  
==Dreamcast Packet Format==
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==Dreamcast/Gamecube Packet Format==
 
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! Bytes !! Meaning
 
! Bytes !! Meaning

Latest revision as of 05:12, 13 December 2021

Packet 0x05 is sent by clients when they're getting ready to close a connection to the server. For all intents and purposes, Sylverant pretty much ignores these packets.

For most versions of PSO, sending an 0x05 to a client will cause it to disconnect.

Dreamcast/Gamecube Packet Format

Bytes Meaning
0x00 Packet Type (0x05)
0x01 Flags (0x00)
0x02-0x03 Packet Size (0x0004)

PC Packet Format

Bytes Meaning
0x00-0x01 Packet Size (0x0004)
0x02 Packet Type (0x05)
0x03 Flags (0x00)

Blue Burst Packet Format

Bytes Meaning
0x00-0x01 Packet Size (0x0008)
0x02-0x03 Packet Type (0x0005)
0x04-0x07 Flags (0x00000000)