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  • .... These may include packet descriptions, as well as discussions on how the protocol actually works.
    86 members (0 subcategories, 0 files) - 04:11, 13 December 2021

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  • Clients send this message to the login server after receiving a timestamp ([[Packet 0xB1]]), and this effectively acts as ==Dreamcast Packet Format (Client->Server)==
    360 bytes (51 words) - 02:01, 1 March 2010
  • The version codes that I have encountered for PSO are as follows: | 0x29 || PSO for PC
    195 bytes (29 words) - 05:23, 13 December 2021
  • ...0x6F to the server to let the server know that they are done bursting. The server then sends out a very odd packet to clients in the lobby to release them fr [[Category:PSO Server Protocol]]
    416 bytes (71 words) - 06:02, 13 December 2021
  • ...lobby they are in. This is always brought on by a Packet 0x8A sent to the server from the client. ==Dreamcast Packet Format (Server->Client)==
    592 bytes (95 words) - 00:42, 29 December 2009
  • ...server to let the server know that they have finished loading a quest. The server then sends this packet out to clients when all of the clients have sent the [[Category:PSO Server Protocol]]
    472 bytes (77 words) - 20:56, 5 January 2010
  • Clients send Packet 0xA1 to the server to request the block list. The server then should reply with a [[Packet 0x07]] containing the blocks on the curre [[Category:PSO Server Protocol]]
    356 bytes (54 words) - 01:06, 29 December 2009
  • PSO Server Protocol Documenter
    30 bytes (4 words) - 04:39, 13 December 2021
  • PSO Server Protocol Documenters
    31 bytes (4 words) - 04:39, 13 December 2021
  • ...e client). The clients send Packet 0xB1 to request said timestamp from the server. ==Dreamcast Packet Format (Server->Client)==
    1,015 bytes (150 words) - 00:35, 29 December 2009
  • Project:PSO Server Protocol Documenters
    39 bytes (5 words) - 04:39, 13 December 2021
  • ...n the server to send their character data. Clients send Packet 0x98 to the server when leaving a game to update their character data. | 0x0004-0x041F || [[Protocol:Character Data|Character Data]]
    459 bytes (70 words) - 05:58, 13 December 2021
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 00:54, 29 December 2009
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 04:56, 12 January 2010
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 04:57, 12 January 2010
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 02:10, 1 March 2010
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 04:59, 12 January 2010
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 04:59, 12 January 2010
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 02:06, 29 December 2009
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 20:52, 5 January 2010
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 20:54, 5 January 2010

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