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  • Clients send this message to the login server after receiving a timestamp ([[Packet 0xB1]]), and this effectively acts as ==Dreamcast Packet Format (Client->Server)==
    360 bytes (51 words) - 02:01, 1 March 2010
  • ...lobby they are in. This is always brought on by a Packet 0x8A sent to the server from the client. ==Dreamcast Packet Format (Server->Client)==
    592 bytes (95 words) - 00:42, 29 December 2009
  • ...server to let the server know that they have finished loading a quest. The server then sends this packet out to clients when all of the clients have sent the [[Category:PSO Server Protocol]]
    472 bytes (77 words) - 20:56, 5 January 2010
  • Clients send Packet 0xA1 to the server to request the block list. The server then should reply with a [[Packet 0x07]] containing the blocks on the curre [[Category:PSO Server Protocol]]
    356 bytes (54 words) - 01:06, 29 December 2009
  • ...e client). The clients send Packet 0xB1 to request said timestamp from the server. ==Dreamcast Packet Format (Server->Client)==
    1,015 bytes (150 words) - 00:35, 29 December 2009
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 02:17, 29 December 2009
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 00:36, 29 December 2009
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 02:31, 29 December 2009
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 02:31, 29 December 2009
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 00:37, 29 December 2009
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 20:52, 5 January 2010
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 01:56, 1 March 2010
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 20:54, 5 January 2010
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 01:29, 29 December 2009
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 02:10, 1 March 2010
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 04:56, 12 January 2010
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 04:57, 12 January 2010
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 05:36, 3 July 2013
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 00:54, 29 December 2009
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 04:59, 12 January 2010
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 04:59, 12 January 2010
  • [[Category:PSO Server Protocol]]
    59 bytes (7 words) - 02:06, 29 December 2009
  • ==Dreamcast Packet Format (Client->Server)== [[Category:PSO Server Protocol]]
    541 bytes (89 words) - 21:45, 22 July 2018
  • ===Flag 0x01 (Client->Server)=== ...s supposed to signify in this case. These should generate a reply from the server in the format shown next.
    2 KB (265 words) - 01:49, 26 March 2015
  • PSOv1 clients send this packet to log onto the login server. The server should then respond with its own Packet 0x90 indicating a response to the l ==Dreamcast Packet Format (Client->Server)==
    966 bytes (146 words) - 18:48, 28 February 2010
  • ...Packet 0x95 to clients to request their character data for all versions of PSO except the Dreamcast Network Trial Edition. For the Network Trial Edition, [[Category:PSO Server Protocol]]
    399 bytes (63 words) - 05:37, 3 July 2013
  • Clients send Packet 0xA9 to inform the server that they've backed out of the Quest Select menu for whatever reason. [[Category:PSO Server Protocol]]
    309 bytes (46 words) - 01:16, 29 December 2009
  • ...register if they are told by [[Packet 0x90]] that they are a new user. The server should then respond with its own Packet 0x92 indicating a response to the l ==Dreamcast Packet Format (Client->Server)==
    1,020 bytes (161 words) - 18:58, 28 February 2010
  • PSOv2 clients send this packet to log onto the login server. The server should then respond with its own Packet 0x9A indicating a response to the l ==Dreamcast Packet Format (Client->Server)==
    1 KB (198 words) - 17:08, 28 February 2010
  • The server sends clients a Packet 0xC0 to give them the options for a choice search. C ==Dreamcast Packet Format (Server->Client)==
    865 bytes (131 words) - 01:23, 29 December 2009
  • The server sends Packet 0xA3 to clients to inform them of the quest that they've selec [[Category:PSO Server Protocol]]
    351 bytes (51 words) - 01:15, 29 December 2009
  • ...ferent packets with type 0x88. The most common use is from all versions of PSO after PSOv1. ==PSO Network Trial Edition (Dreamcast)==
    2 KB (420 words) - 05:16, 3 July 2013
  • The server sends clients Packet 0xA2 to communicate a list of quests to the client. Th Packet 0xA4 is used by the Login Server to present the user with a Downloadable Quests menu.
    1 KB (165 words) - 02:10, 1 March 2010
  • ==Dreamcast Packet Format (Client->Server)== ==Dreamcast Packet Format (Server->Client)==
    1 KB (164 words) - 04:02, 23 January 2016
  • ...0x89 to the server to change the color of the arrow above their head. The server will then send out a [[Packet 0x88]] to the lobby to inform them of the new [[Category:PSO Server Protocol]]
    688 bytes (112 words) - 04:50, 12 January 2010
  • ...s send Packet 0x81 to the server to send a simple mail to a recipient. The server sends it to clients to deliver the mail. Note, a lot of this packet is pret ...s) ends up in the sent packet. Simple Mail packets can be shortened by the server (to remove excess garbage), and clients will still accept them.
    1,012 bytes (175 words) - 04:44, 12 January 2010
  • ==PC/Gamecube Packet Format (Client->Server)== ==Dreamcast/PC/Gamecube Packet Format (Server->Client)==
    1 KB (213 words) - 15:20, 1 March 2010
  • ...set up their parameters for choice search. Clients send Packet 0xC3 to the server to actually perform a Choice Search. [[Category:PSO Server Protocol]]
    737 bytes (116 words) - 01:28, 29 December 2009
  • ...t to log onto the ship/block server. This packet is also sent to the login server, either after receiving a success reply from [[Packet 0xDB]] or [[Packet 0x | 0x04-0x07 || Player Tag (0x00010000) - Junk here on Login Server
    1 KB (202 words) - 22:07, 29 March 2015
  • ...) to log onto the ship/block server. This packet is also sent to the login server after the initial [[Packet 0x9A]] by these clients. | 0x04-0x07 || Player Tag (0x00010000) - Junk here on Login Server
    1 KB (213 words) - 14:09, 1 March 2010
  • The server sends clients Packet 0x83 to communicate the list of default (non-game) lob Note that PSO Episode 3 has five more lobbies than other versions, for a total of 20. The
    1 KB (191 words) - 05:31, 3 July 2013
  • ...lients send Packet 0x93 to the server in order to log in to the ship/block server. ...lients send this packet both to the login and character ports of the login server. The data should be interpreted differently depending on which of these two
    1 KB (256 words) - 04:05, 9 January 2015
  • The server sends Packet 0xC4 to clients in reply to a Choice Search ([[Packet 0xC3]]). [[Category:PSO Server Protocol]]
    1 KB (180 words) - 01:35, 29 December 2009
  • ...pports the CRC calculation done by this packet, and not the code patching. PSO Episodes I & II Plus (both US and Japanese) will disconnect if they receive ==Dreamcast Packet Format (Client->Server)==
    4 KB (704 words) - 06:08, 1 August 2018