Navigation
 
Server Status
 
Current Time
@679
15:11:52 UTC
 
Event Data

Event:
Harvest Hunt 2

Start:
2024-10-28 00:00:00 UTC
End:
2024-11-25 00:00:00 UTC

Ranking for BP

  1. Fuyutsuki - 738709
  2. Nyte - 190191
  3. Gen6Gamer - 170465
  4. Santiagus - 155644
  5. enfilade - 130203
  6. Ckarl - 113213
  7. Aleron Ives - 97174
  8. Rorgigor - 90744
  9. Apple - 84759
  10. ESPRE - 72192

Last Updated:
2024-11-22 15:13:58 UTC

 
Donations
Become a member on Patreon

Buy Me a Coffee at ko-fi.com



 
 
 
News

Happy World IPv6 Day!

So, as you may know today, June 8, 2011 is World IPv6 Day. A while back, I had posted that this site itself was accessible over IPv6. I also said in that same post that I was toying with the idea of allowing the shipgate to accept connections for ships over IPv6. Well, in honor of World IPv6 Day, I did just that early this morning. In fact, Iselia has been running this way pretty much since then (Altimira is not, just in case there were any issues that happened to come up). Like I said when I last talked about IPv6, this is limited to the ship to/from shipgate communications, as PSO itself does not support IPv6.

I guess I’ll use the rest of this post for the monthly update now… Here’s what was done since the last monthly update:

  • Fix the message displayed if someone tries to display their friendlist at an unsupported offset.
  • Fix a problem where if someone disconnects while bursting, the game would be screwed up.
  • Detect duplicate percentages on weapons as non-legit.
  • Workaround for a stupid PSOPC (maybe PSODC too) bug with shields and generating invalid EVP/DFP numbers (a modification of the legits.xml file).
  • Initial work on allowing some actions in the ship server to be scriptable in Python.
  • Allow a quest to be tied to multiple events, and allow quests to specify a min/max number of players to allow in the quest.
  • Allow the legits list to be refreshed while the ship is running.
  • Add a /logout command.
  • Fix an issue where the ship server would silently exit if someone disconnected improperly (and some other conditions also happened).
  • Store user options in the shipgate database (currently only the quest language).
  • Removed the ability to run multiple ships in the same instance of the ship server (unused and probably very broken by now).
  • Add IPv6 support for ship to/from shipgate communications.
  • Cleanups and fixes for a few segfaults.

So, a bit more productive than the past few months have been. As of right now, the SVN is up to r458.

 

5 Responses to “Happy World IPv6 Day!”

  1. K_I_R_E_E_K says:

    Great updates, bugs are getting hard to spot now and even when they are, they get fixed fast.
    Sylverant has proven to be a great place for PSO players

    • BlueCrab says:

      There are still plenty of really nasty bugs that need to be sorted out, but most of them are also present on the other PSO servers as well, which makes sorting them out a lot more difficult.

  2. Whithil XBR says:

    “Store user options in the shipgate database (currently only the quest language).”

    I’m really interested now…

    Quest language?

    So, if I’ve understood correctly, the user can set which language he will use in the quests…
    but the question is:

    “is it limited to the original PSO languages?”

    Let we suppose: If someone translates all the quests to another language (PORTUGUESE)
    is there any way to store the language option for that or any other language?

    I believe the players from other countries would really appreciate this.

    • BlueCrab says:

      Currently it is limited to the original PSO languages, as a first step. However, it was indeed intended to be a step toward allowing quests to be done in languages that PSO does not originally support.

      On PSOPC, this is fairly trivial due to the fact that all text is stored in UTF-16 anyway, so all languages supported by Unicode should be possible (assuming the user has proper fonts installed, of course).

      For Dreamcast and Gamecube, however, the language must be representable as either Shift-JIS (so pretty much only Japanese) or ISO 8859-1 (most western European languages, Portuguese included). I’m not entirely sure how much of ISO 8859-1 the font on the Dreamcast/Gamecube versions supports, but being that most of the accented characters in Portuguese are also in French (and the Dreamcast and Gamecube versions supports French just fine), it should work out mostly ok on them too, I think.

 
Copyright © 2009 - 2020 Lawrence Sebald | Site design by Jean-Paul Van Gorder