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Event Data

Event:
PSO 20th Anniversary

Start:
2020-12-21 22:00:00 UTC
End:
2021-01-18 22:00:00 UTC

Ranking for BP

  1. AzurBlu - 839404
  2. Sydney Beans - 725061
  3. Oof - 578421
  4. Wirk - 479133
  5. Rhinox - 476122
  6. Blst - 412619
  7. ncc1701p - 355090
  8. wally - 353228
  9. nucleardoom - 294512
  10. Gen6Gamer - 283587

Last Updated:
2021-01-18 22:00:00 UTC

 
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Twitter
  • Apr 12, 2021 14:41:16 UTC:
    @ONESTARv2 Just normal maintenance. Mainly an upgrade of the OS installed on the server. As for PSOX, everything is currently in a holding pattern. Insignia is still not open to the public, and we will not be able to open Sylverant for PSOX connections until then.
  • Apr 12, 2021 14:39:50 UTC:
    Sylverant maintenance completed ahead of schedule. The server should be back to normal operating conditions. Please let me know if anything is broken.
  • Apr 11, 2021 20:48:33 UTC:
    The maintenance window may be shortened (that is to say the server may reopen earlier than the schedule above says), if conditions dictate that it can be.
  • Apr 11, 2021 20:47:39 UTC:
    Sylverant will have a scheduled maintenance period tomorrow, Monday, April 12, 2021 from 09:00 to 12:00 EDT (13:00 - 16:00 UTC). During this time the PSO server and website will both be inaccessible.
  • Feb 08, 2021 04:22:45 UTC:
    @dragonminded @BobbyDilleyUK I'm just an old-school Dreamcast homebrewer (since 2001 or so), that someone gave a slight push to start looking at the Naomi too.
 
 
 
About

Sylverant is an open-source Phantasy Star Online server written for Unix-like operating systems.

Sylverant was originally started as a port of Sodaboy’s PSO Blue Burst Server “Tethealla” to Unix-like operating systems, however, at this point there is no longer any of his code present in the server. However, the name Sylverant actually traces back to this heritage (I do not know if Sodaboy’s naming of Tethealla follows what I thought it did, but it seemed good at the time, also, yes I do know its Sylvarant; I didn’t want any unnecessary confusion with the Sylvanet open shipgate for Tethealla (amongst other reasons)). I started this port, stopped, then started again. Either way, Sylverant wouldn’t exist today if it weren’t for the fact that Sodaboy’s server existed when I was somewhat bored and looking for something to do. A big thanks to Sodaboy for his work on Tethealla, even if I’ve never talked to him personally.

It was around August of 2009 when I realized that the 10th anniversary of the release of the Dreamcast was coming up soon (09/09/09), and I was trying to think of something creative I could do for that date (I do a lot of stuff on the Dreamcast, in case you didn’t know). It was about that time that I thought that I could probably tweak what was Sylverant at the time to work for the Dreamcast versions of PSO (which would have been a LOT harder of a task than I had initially thought if it weren’t for some other events that occurred around this time).

So, with this goal in mind, I set out to figure out how to get the Dreamcast versions of PSO connected to Sylverant. I already had code that could decrypt the packets from the Dreamcast version (Sodaboy had Fuzziqer Software’s encryption code included with Tethealla for its encryption), but I had no idea what exactly I was looking at from decrypting packets exchanged between Schthack’s server and my Dreamcast (while a lot of Blue Burst’s packets are much like those used by the Dreamcast version, the header is different). I would like to thank Schthack and the team maintaining his server for their hard work, as without that I wouldn’t have any idea how many things work.

It was around this time that I discovered that Fuzziqer software (aka, Kohle (gee I wish I had known that when people mentioned Kohle’s server to me)) had released the source code to newserv, a PSO server for PSO PC, Gamecube, and Blue Burst that had been worked on for a long while. This source code also came with a complete suite of quests for the game (which I am currently using on my server). I’ll freely admit that I would probably not have known how the header for the packets for the Dreamcast version of PSO worked if it weren’t for his code. I augmented my documentation that I learned from reading Tethealla’s source code with the few bits I needed to support the Dreamcast version (which I got from newserv), and with pieces that Tethealla either didn’t document or didn’t support (yes, this is why there are names that look like those in newserv in my code (I didn’t copy his code) — I’m not an asshole and I don’t copy people’s work without giving credit where it is due). I’d like to thank Fuzziqer for newserv and for all the hard work he put into it. Much like with Tethealla, I probably wouldn’t have gotten this far without his server’s push in the right direction.

And that’s pretty much what has lead to the initial release of Sylverant. Its been a long road, but I like to think its been fun. Hopefully this clarifies the history of the project for anyone that’s interested (I know there’s at least a few of you). I had an itch to scratch (there were no PSO servers for *nix), and I have to say I think that I’ve successfully scratched it. Thanks again to Schthack (and his team), Fuzziqer, and Sodaboy for their work on PSO in all its various forms. These guys are the true ones that did all the hard work of reverse engineering the protocols, I don’t claim to have done all of that myself.

Now for the boring legalish stuff: Phantasy Star Online and all related trademarks are property of Sega. The Sylverant server is not associated in any way with Sega, nor was it developed or sanctioned by Sega. All other trademarks used herein are property of their respective owners, none of which are associated with the Sylverant server project.

 
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