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Event:
Eggcelent Easter

Start: 2019-04-15 00:02:00
End: 2019-04-29 00:02:00

Ranking for Kills:

  1. Chuck Norris - 48046
  2. Blst - 46180
  3. GENESIS8588 - 23560
  4. Jaxxer - 18129
  5. ZANBA - 15277
  6. zakmat - 12880
  7. Nyte - 10010
  8. MagMan - 8046
  9. Aleron Ives - 7473
  10. renzokuken99 - 7262

Last updated:
2019-06-25 14:26:54

 
Much Donate.


 
Twitter
  • Jun 12, 2019 04:00:46 UTC:
    @ncl_nemaz Ah, Ok... Good to hear it is working for you. :)
  • Jun 10, 2019 02:52:37 UTC:
    @ncl_nemaz Sure, what's the issue?
  • May 21, 2019 19:52:01 UTC:
    @citrus3000psi Considering my horrible (read: practically non-existent) skill level at soldering, it turned out pretty good. Would've had it done last night, were it not for the fact that my container of flux was sitting in a drawer at my work desk. Thanks for the awesome work on the board!
  • May 21, 2019 19:40:04 UTC:
    Got my DCHDMI kit from @citrus3000psi in the mail yesterday and ended up bringing it to the office today to install it. Next up for tonight: putting it through its paces with some PSO. https://t.co/5YFTEoHV4O
  • May 09, 2019 03:52:48 UTC:
    Prize trade in for the Eggcelent Easter event on Sylverant has begun and will continue until 04:00 UTC on May 23rd. Get the prize list and details on how to trade stuff in on this forum post: https://t.co/U0YvBKtIAe
 
 
 
About

Sylverant is an open-source Phantasy Star Online server written for Unix-like operating systems.

Sylverant was originally started as a port of Sodaboy’s PSO Blue Burst Server “Tethealla” to Unix-like operating systems, however, at this point there is no longer any of his code present in the server. However, the name Sylverant actually traces back to this heritage (I do not know if Sodaboy’s naming of Tethealla follows what I thought it did, but it seemed good at the time, also, yes I do know its Sylvarant; I didn’t want any unnecessary confusion with the Sylvanet open shipgate for Tethealla (amongst other reasons)). I started this port, stopped, then started again. Either way, Sylverant wouldn’t exist today if it weren’t for the fact that Sodaboy’s server existed when I was somewhat bored and looking for something to do. A big thanks to Sodaboy for his work on Tethealla, even if I’ve never talked to him personally.

It was around August of 2009 when I realized that the 10th anniversary of the release of the Dreamcast was coming up soon (09/09/09), and I was trying to think of something creative I could do for that date (I do a lot of stuff on the Dreamcast, in case you didn’t know). It was about that time that I thought that I could probably tweak what was Sylverant at the time to work for the Dreamcast versions of PSO (which would have been a LOT harder of a task than I had initially thought if it weren’t for some other events that occurred around this time).

So, with this goal in mind, I set out to figure out how to get the Dreamcast versions of PSO connected to Sylverant. I already had code that could decrypt the packets from the Dreamcast version (Sodaboy had Fuzziqer Software’s encryption code included with Tethealla for its encryption), but I had no idea what exactly I was looking at from decrypting packets exchanged between Schthack’s server and my Dreamcast (while a lot of Blue Burst’s packets are much like those used by the Dreamcast version, the header is different). I would like to thank Schthack and the team maintaining his server for their hard work, as without that I wouldn’t have any idea how many things work.

It was around this time that I discovered that Fuzziqer software (aka, Kohle (gee I wish I had known that when people mentioned Kohle’s server to me)) had released the source code to newserv, a PSO server for PSO PC, Gamecube, and Blue Burst that had been worked on for a long while. This source code also came with a complete suite of quests for the game (which I am currently using on my server). I’ll freely admit that I would probably not have known how the header for the packets for the Dreamcast version of PSO worked if it weren’t for his code. I augmented my documentation that I learned from reading Tethealla’s source code with the few bits I needed to support the Dreamcast version (which I got from newserv), and with pieces that Tethealla either didn’t document or didn’t support (yes, this is why there are names that look like those in newserv in my code (I didn’t copy his code) — I’m not an asshole and I don’t copy people’s work without giving credit where it is due). I’d like to thank Fuzziqer for newserv and for all the hard work he put into it. Much like with Tethealla, I probably wouldn’t have gotten this far without his server’s push in the right direction.

And that’s pretty much what has lead to the initial release of Sylverant. Its been a long road, but I like to think its been fun. Hopefully this clarifies the history of the project for anyone that’s interested (I know there’s at least a few of you). I had an itch to scratch (there were no PSO servers for *nix), and I have to say I think that I’ve successfully scratched it. Thanks again to Schthack (and his team), Fuzziqer, and Sodaboy for their work on PSO in all its various forms. These guys are the true ones that did all the hard work of reverse engineering the protocols, I don’t claim to have done all of that myself.

Now for the boring legalish stuff: Phantasy Star Online and all related trademarks are property of Sega. The Sylverant server is not associated in any way with Sega, nor was it developed or sanctioned by Sega. All other trademarks used herein are property of their respective owners, none of which are associated with the Sylverant server project.

 
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