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Event Data

Event:
Wondrous Winter 2

Start: 2019-12-17 00:00:00
End: 2020-01-17 00:00:00

Number of Kills: 110379

Last updated:
2020-02-23 19:32:52

 
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Twitter
  • Feb 18, 2020 22:03:43 UTC:
    This is, as far as I know, the first instance of public homebrew code running on a NAOMI or NAOMI 2 board.
  • Feb 18, 2020 22:02:09 UTC:
    And now from the "once-in-a-blue-moon not Sylverant related tweets" department... I present an example from KallistiOS (the Dreamcast homebrew SDK) running on a NAOMI 2 arcade board. https://t.co/vyfEbsOSXe
  • Jan 25, 2020 19:02:01 UTC:
    The token redemption period for the Wondrous Winter 2 event has begun. Prize lists and other details are on the forum in this post: https://t.co/81avXYdNPw
  • Dec 16, 2019 22:25:22 UTC:
    New Sylverant server event starting (very) soon - Wondrous Winter 2: https://t.co/FKsvb4iovk
  • Nov 07, 2019 03:43:56 UTC:
    @RGBDOTNET Feel free to ask away.
 
 
 
News

9 Years

It has been 9 years since I publicly announced/released Sylverant as of today, which also means it has been 19 years since the release of the Dreamcast in the US. While I regret how quiet I’ve been around here lately, the relative quiet certainly doesn’t mean that there hasn’t been stuff done.

For instance (for those who don’t pay attention on twitter), after a bit of a false start, I’ve rolled out online runtime patching of PSO version 2 for the Dreamcast and PSO Episode I & II for the Gamecube. There’s still more work to be done with that particular feature, but it’s still functional and available to bring some interesting and useful patches to Dreamcast and Gamecube users (at least those not using PSO Episode I & II Plus).

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