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Event Data

Event:
New Year's Celebration

Start:
2022-01-01 05:00:00 UTC
End:
2022-01-29 05:00:00 UTC

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Last Updated:
2022-01-23 21:01:26 UTC

 
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Twitter
  • Jan 01, 2022 04:36:15 UTC:
    New Sylverant Event beginning soon - New Year's Celebration: https://t.co/sruZJ11cNu #pso #sylverant
  • Dec 09, 2021 21:22:38 UTC:
    @dragonminded @GabeMoralesVR @Artemio Yeah, KOS definitely hasn't had support for "years" just yet (can't say 2 years until February). And it is definitely still nowhere near a state that I'd call it "usable" for anything more than the basics of getting something on the screen, as has already been said.
  • Nov 01, 2021 13:31:11 UTC:
    @GabeMoralesVR @matiasgoldberg Nope, but sometimes I do feel that way. 🤣
  • Sep 17, 2021 22:45:35 UTC:
    @RetroFaith1 @Otakon Glad to hear it. Enjoy. :)
  • Sep 17, 2021 20:14:29 UTC:
    @RetroFaith1 @Otakon Sorry for the late reply, but my suggestion would be to drop by the Sylverant Discord (https://t.co/YcpDXGU4JH) and ask for help there. If you'd rather not do that, I can try to help you out here too.
 
 
 
News

9 Years

It has been 9 years since I publicly announced/released Sylverant as of today, which also means it has been 19 years since the release of the Dreamcast in the US. While I regret how quiet I’ve been around here lately, the relative quiet certainly doesn’t mean that there hasn’t been stuff done.

For instance (for those who don’t pay attention on twitter), after a bit of a false start, I’ve rolled out online runtime patching of PSO version 2 for the Dreamcast and PSO Episode I & II for the Gamecube. There’s still more work to be done with that particular feature, but it’s still functional and available to bring some interesting and useful patches to Dreamcast and Gamecube users (at least those not using PSO Episode I & II Plus).

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