Server Status
Patch Server is ONLINE.
0 hunters connected

Login Server is ONLINE.
0 hunters connected

Active Ships:
Iselia
    0 hunters online
    0 teams active
Vega
    2 hunters online
    1 team active
Altimira
    0 hunters online
    0 teams active
Palmacosta
    3 hunters online
    1 team active

Total Hunters Online: 5
 
Current Time
@209
 
Leaderboard

Event:
New Year, New Feature

Start: 2015-01-01 00:00:00
End: 2015-02-01 00:00:00

  1. Tangier - 17634
  2. 68kdude - 10239
  3. hawkzer0 - 2407
  4. R422 - 1589
  5. swanky - 1422
  6. aleronives - 1168
  7. treamcaster - 1156
  8. pcwzrd13 - 573
  9. samsara - 380
  10. al281442 - 331
 
Much Donate.


 
Twitter
 
 
 
News

It’s been a while since I’ve posted, eh?

June 28th, 2012

Well, as you might have noticed from the Twitter feed (as well as from other places), I’ve been on a bit of a hiatus the past month and a half or so. This was due to many different situations, and was planned in advance of the drama that unfolded over the server rules (sorry to disappoint anyone who thought that the drama there scared me away or something).

Anyway, I’m still pretty much on hiatus from Sylverant, but I did decide to use a bit of my free time the past few days to work on a few things. So, I figured a status update is in order (especially since the last one was back in April). So, without further ado, here’s what’s changed since the last “monthly” update:

  • Warning cleanup in the code.
  • Added code for parsing the ItemPT.afs and ItemPT.gsl files for PSOv2 and the later versions (respectively). Thanks to Lee for lots of information about the format of these files!
  • Fixed a few issues that could cause segfaults in the server code.
  • Don’t show Blue Burst games to Gamecube clients.
  • Added code for parsing the map data from PSOv2 (in addition to the Blue Burst parsing that was already in the code).
  • When a client leaves a team, send them back to the lobby they came from, as long as its not full.
  • Added code for parsing the ItemPMT.prs files from PSOv2 (later versions are not supported currently). Thanks to Lee for some valuable information on the subject!
  • Fixed a potential crash for PSOPC clients when searching for someone by guildcard or choice search when they are in a team that has a name that is of max length.
  • Made the results for guild card searches have all the same information they did on Sega’s server.
  • Fixed an issue with /minlvl and /maxlvl where they were off by one.
  • Added code to the random number generation stuff to support multiple streams of random numbers (one per thread).
  • Added a –check-config option to ship_server to make it so you can check the validity of a configuration file without actually starting the ship server.
  • Added in parsing for the ItemRT.afs file from PSOv2 (once again, later versions aren’t supported right now, although this shouldn’t be much of an issue).
  • Fixed a few minor issues in the map parsing code for v2 and bb.
  • Track when clients hit a monster on v2.
  • Prevent a potential segfault if map enemy data is not loaded for a team.
  • Added support for full server-side drops on PSOv1, PSOv2, and PSOPC (and partial support for the other versions).
  • Added the /sdrops command to enable server-side drops.

Most of these are fairly boring updates, except the last two. These probably need a bit of explanation, which will come more fully later on. For a brief explanation, continue on (with the continue reading link, or if you’re already on the full story by reading below).

Read the rest of this entry »

----

Sylverant PSO Server Global Rules

May 6th, 2012

Due to various situations that have arisen, the administrators of the Three Ships of the Sylverant system have decided on a set of global rules across all Ships. Please read the rules at the forums. Your continued use of the Sylverant PSO Server indicates your acceptance of these rules.

I’ll post them on this site as well at some point, but its rather late for me right now to do it. ;-)

----

To anyone trying to play Blue Burst on Sylverant…

April 12th, 2012

If I haven’t specifically asked you to help me test stuff on the server, please don’t even try to connect with Blue Burst. Most things don’t work, and I’d rather not have people trying to play and managing to corrupt characters and whatnot else (especially when odd bugs happen like the one I just fixed in r605 and other people’s character data is at risk).

Also, it appears that someone gave out one of my testing programs with regard to Blue Burst without my permission. I’m extremely upset that someone would do that, and it annoys me greatly. If I can’t even trust the few people that I thought I could, then why should I even bother doing this stuff in the first place?

When Blue Burst support is ready, I’ll be happy to have people playing on the server. Until then, please don’t unless I’ve specifically asked you to!

Finally, don’t ask when Blue Burst support will be ready. The answer is: when it is ready. Will it be any time soon? Probably not. Asking will only prolong how long it will take. Blue Burst support isn’t a high priority for me at the moment, when compared to other stuff I should be working on.

To the person who actually reported the issue that I fixed in r605, I do thank you for doing so.

----

Happy Easter!

April 8th, 2012

To anyone who celebrates it, Happy Easter. To anyone else Happy Zombie Jesus day? :P

Anyway, here’s a brief “monthly” update, since I haven’t done a real one in a while. I’ve still not had a whole lot of time to work on Sylverant lately, but there have been a few revisions along the way since the last sorta-update. Here’s what’s changed since the last real monthly update, way back in January:

  • Allow the ship configuration XML to specify the ship’s address and the shipgate’s address by a FQDN instead of an IP address.
  • Add some configuration parameters to the ship configuration for Blue Burst parameter and map enemy data.
  • Checked in a few changes to the PSO Patcher that for some reason slipped through the cracks (stuff that’s actually completely unrelated to PSO).
  • Added parsing/use of the Blue Burst map enemy data, which makes killing enemies actually give experience. No drops are done yet.
  • Fix an issue with the Word Select parsing when dealing with messages about Meseta and item quantities.
  • Send blank C-Rank data about V1 and BB clients to V2/PC/GC, which fixes the odd issue with V1 players appearing to have a really high C-Rank.
  • Fix an issue with the experience calculation on Blue Burst for players who hit an enemy, but don’t kill it.
  • Fix an issue with the enemy hit subcommand on Blue Burst not being sent along to clients.
  • Fix an issue with joining a game on Blue Burst.
  • Cleaned up some issues reported by Valgrind’s memcheck tool.
  • Fix the play timer on Blue Burst.

As you can see, its mostly a bunch of small things (and a few big things) regarding Blue Burst. This is kinda forcing me to actually implement some backend stuff for some of the features for other versions that I’d like to do at some point, so its definitely not a bad thing for everyone who can play on Sylverant. Hopefully, we’ll start seeing the fruits of some of that for V1/V2/PC sometime soon. :)

Oh, and before anyone asks, no, I’m not giving instructions on how to play Blue Burst on Sylverant just yet. Its still not really all that useful, since there’s still a LOT missing (enemy/box drops, rare enemies, quests, team support, etc), so I’d rather not open up that can of worms yet. I may look for some people to help test at some point (there have been a few people who have offered already), but right now I think I’m fine with what I have.

----

HAPPY DANCE!

April 1st, 2012
Haruna's Happy Dance

EDIT (at the end of April Fools’ Day):
At the request of Aleron Ives, Sylverant now has a new motto: “The Happy PSO Server”. Note, this is not a joke. :P

----

A (sorta) monthly update, not quite dead yet edition

March 17th, 2012

So, by now everyone probably noticed that I didn’t have a monthly update posted last month. Sadly, my time has been rather limited in the past two months, so I honestly have gotten pretty much nothing done on Sylverant. I did try to work on some of my other projects, however I don’t really have much to show for them either (at the moment, although hopefully at least one of them will have a release sometime in the near future).

Anyway, I probably won’t have much time for another couple of months, as I look to try to get my work on my thesis finished up. Once that’s all rolled up, I’ll probably have more time to devote to things.

Just wanted to make sure everyone knows that I haven’t abandoned Sylverant, even if it has been rather quiet lately. I’m going to try to get a bit of stuff done that I had started back in January… No promises on a timeline for that being done though.

----

Updated Forum Rules

February 4th, 2012

Just a quick note to point out that the rules for the forum for Sylverant have been updated. Please take a look at the new rules and abide by them in your posting on the forum.

----

A monthly update, January 2012 edition.

January 15th, 2012

Well, there have been at least a few changes since the last monthly update, so I suppose I should do one for this month too… So, here’s what’s changed since last month’s update.

  • Fixed a segfault if you were to guildcard search for someone who’s changing lobbies or joining a game.
  • Make locking in the ship server a bit more fine-grained. Not particularly helpful at the moment, but if a few other plans ever come to fruition, it’ll be useful.
  • Hide games a client can’t join from their game list. This means, for instance, that v1 users won’t see v2-only or PSOPC only games in the game list.
  • Fix a bug in the in-game bug report system (or rather, make it work under the one version that it didn’t work under before).
  • Various other changes that nobody probably cares about at the moment since they don’t do anything that is that useful yet (including two new GM-only commands that were used to test that new code). :P

This brings us up to r596 in the SVN repository. Iselia is currently completely up-to-date, by the way.

----

Happy New Year!

January 1st, 2012

Just a quick shout out to wish everyone a safe and happy 2012. I look forward to another year of trying to find the time to actually work on the code to Sylverant, and I’ve resolved to try to actually get a chance to play every once in a while, beyond that.

As a quick note, the 21st Century/New Year’s event is active on Iselia right now. Not quite sure how long I’ll leave it up for. Oh yeah, and I’d appreciate it if you could try to play on Iselia a bit, as I’m testing a new locking scheme on it before pushing the code to the repository.

EDIT: New locking code is committed. Still, if you notice anything not working right that worked before, let me know.

----

Merry Christmas!

December 24th, 2011

To everyone that celebrates it, a Merry Christmas to all! If you happen to see me on the server today, don’t hesitate to say hello, I may just have a gift for you. :P

 
Copyright © 2009 - 2015 Lawrence Sebald | Site design by Jean-Paul Van Gorder