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Patch Server is ONLINE.
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Login Server is ONLINE.
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Active Ships:
Iselia
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Vega
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    0 teams active
Altimira
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Total Hunters Online: 0
 
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To anyone trying to play Blue Burst on Sylverant…

April 12th, 2012

If I haven’t specifically asked you to help me test stuff on the server, please don’t even try to connect with Blue Burst. Most things don’t work, and I’d rather not have people trying to play and managing to corrupt characters and whatnot else (especially when odd bugs happen like the one I just fixed in r605 and other people’s character data is at risk).

Also, it appears that someone gave out one of my testing programs with regard to Blue Burst without my permission. I’m extremely upset that someone would do that, and it annoys me greatly. If I can’t even trust the few people that I thought I could, then why should I even bother doing this stuff in the first place?

When Blue Burst support is ready, I’ll be happy to have people playing on the server. Until then, please don’t unless I’ve specifically asked you to!

Finally, don’t ask when Blue Burst support will be ready. The answer is: when it is ready. Will it be any time soon? Probably not. Asking will only prolong how long it will take. Blue Burst support isn’t a high priority for me at the moment, when compared to other stuff I should be working on.

To the person who actually reported the issue that I fixed in r605, I do thank you for doing so.

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Happy Easter!

April 8th, 2012

To anyone who celebrates it, Happy Easter. To anyone else Happy Zombie Jesus day? :P

Anyway, here’s a brief “monthly” update, since I haven’t done a real one in a while. I’ve still not had a whole lot of time to work on Sylverant lately, but there have been a few revisions along the way since the last sorta-update. Here’s what’s changed since the last real monthly update, way back in January:

  • Allow the ship configuration XML to specify the ship’s address and the shipgate’s address by a FQDN instead of an IP address.
  • Add some configuration parameters to the ship configuration for Blue Burst parameter and map enemy data.
  • Checked in a few changes to the PSO Patcher that for some reason slipped through the cracks (stuff that’s actually completely unrelated to PSO).
  • Added parsing/use of the Blue Burst map enemy data, which makes killing enemies actually give experience. No drops are done yet.
  • Fix an issue with the Word Select parsing when dealing with messages about Meseta and item quantities.
  • Send blank C-Rank data about V1 and BB clients to V2/PC/GC, which fixes the odd issue with V1 players appearing to have a really high C-Rank.
  • Fix an issue with the experience calculation on Blue Burst for players who hit an enemy, but don’t kill it.
  • Fix an issue with the enemy hit subcommand on Blue Burst not being sent along to clients.
  • Fix an issue with joining a game on Blue Burst.
  • Cleaned up some issues reported by Valgrind’s memcheck tool.
  • Fix the play timer on Blue Burst.

As you can see, its mostly a bunch of small things (and a few big things) regarding Blue Burst. This is kinda forcing me to actually implement some backend stuff for some of the features for other versions that I’d like to do at some point, so its definitely not a bad thing for everyone who can play on Sylverant. Hopefully, we’ll start seeing the fruits of some of that for V1/V2/PC sometime soon. :)

Oh, and before anyone asks, no, I’m not giving instructions on how to play Blue Burst on Sylverant just yet. Its still not really all that useful, since there’s still a LOT missing (enemy/box drops, rare enemies, quests, team support, etc), so I’d rather not open up that can of worms yet. I may look for some people to help test at some point (there have been a few people who have offered already), but right now I think I’m fine with what I have.

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HAPPY DANCE!

April 1st, 2012
Haruna's Happy Dance

EDIT (at the end of April Fools’ Day):
At the request of Aleron Ives, Sylverant now has a new motto: “The Happy PSO Server”. Note, this is not a joke. :P

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A (sorta) monthly update, not quite dead yet edition

March 17th, 2012

So, by now everyone probably noticed that I didn’t have a monthly update posted last month. Sadly, my time has been rather limited in the past two months, so I honestly have gotten pretty much nothing done on Sylverant. I did try to work on some of my other projects, however I don’t really have much to show for them either (at the moment, although hopefully at least one of them will have a release sometime in the near future).

Anyway, I probably won’t have much time for another couple of months, as I look to try to get my work on my thesis finished up. Once that’s all rolled up, I’ll probably have more time to devote to things.

Just wanted to make sure everyone knows that I haven’t abandoned Sylverant, even if it has been rather quiet lately. I’m going to try to get a bit of stuff done that I had started back in January… No promises on a timeline for that being done though.

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Updated Forum Rules

February 4th, 2012

Just a quick note to point out that the rules for the forum for Sylverant have been updated. Please take a look at the new rules and abide by them in your posting on the forum.

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A monthly update, January 2012 edition.

January 15th, 2012

Well, there have been at least a few changes since the last monthly update, so I suppose I should do one for this month too… So, here’s what’s changed since last month’s update.

  • Fixed a segfault if you were to guildcard search for someone who’s changing lobbies or joining a game.
  • Make locking in the ship server a bit more fine-grained. Not particularly helpful at the moment, but if a few other plans ever come to fruition, it’ll be useful.
  • Hide games a client can’t join from their game list. This means, for instance, that v1 users won’t see v2-only or PSOPC only games in the game list.
  • Fix a bug in the in-game bug report system (or rather, make it work under the one version that it didn’t work under before).
  • Various other changes that nobody probably cares about at the moment since they don’t do anything that is that useful yet (including two new GM-only commands that were used to test that new code). :P

This brings us up to r596 in the SVN repository. Iselia is currently completely up-to-date, by the way.

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Happy New Year!

January 1st, 2012

Just a quick shout out to wish everyone a safe and happy 2012. I look forward to another year of trying to find the time to actually work on the code to Sylverant, and I’ve resolved to try to actually get a chance to play every once in a while, beyond that.

As a quick note, the 21st Century/New Year’s event is active on Iselia right now. Not quite sure how long I’ll leave it up for. Oh yeah, and I’d appreciate it if you could try to play on Iselia a bit, as I’m testing a new locking scheme on it before pushing the code to the repository.

EDIT: New locking code is committed. Still, if you notice anything not working right that worked before, let me know.

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Merry Christmas!

December 24th, 2011

To everyone that celebrates it, a Merry Christmas to all! If you happen to see me on the server today, don’t hesitate to say hello, I may just have a gift for you. :P

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A quick heads up

December 23rd, 2011

Just a quick heads up that I’ve decided to transfer my domain name registrar for sylverant.net to Namecheap (instead of Go Daddy). While I don’t suspect this will cause any issues, I just wanted to make people aware in case there is any downtime because of it. I believe I’ve taken all appropriate precautions to prevent any downtime, but I obviously cannot guarantee it. If anyone cares to know my reasoning, feel free to read the rest of the post after the fold.
Read the rest of this entry »

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Happy Holidays!

December 10th, 2011

It may be a bit early, but I wanted to wish everyone in the Sylverant community a happy and safe holiday season. Both Iselia and Altimira have been running the holiday-themed event on the ships for a little bit now (since the beginning of the month), and Vega will be following suit soon, I think.

Anyway, I guess I can take this space to also make the monthly status update post. I haven’t had much time to work on things this past month, but I did get at least one new feature implemented in that time. Here’s what little has changed:

  • Compress stored character data when saved with /save.
  • Fix a silly mistake with the word select translation.
  • Prioritize /qlang over the language code set in the character data. Also, fallback on English if a quest can’t be found in a desired language.
  • Add support for automatic character data backups, for those that have logged in (with their Sylverant account) and opted-in with the appropriate commands.

That brings us up to r576 of the SVN repository.

Of all these updates, only the last one really needs any explanation… Basically, I figured it would be a nice feature if the server could back up your character data on a regular basis, in case anything were to happen and your file were to get corrupted. Basically think of it as the server doing /save on a regular basis for your character automatically (right before you join a game). If you opt-in to the automatic character backup, the server will store one backup copy of each of your characters (where a unique character is determined by the combination of a guildcard number and its name). This backup will be overwritten on the server each time you join a game. You can restore your backup by using the new /restorebk command.

In order to use the automatic character backup feature, you must have registered for an account on the server, and registered your guildcard with that account. If you are using PSO for PC or PSO for Gamecube, you already have to have registered (PSO for Dreamcast users don’t have to register to play, but if they want to use the character backup feature they do). Once you have an account and have linked your guildcard to it, log on in game, and type
“/login username password” filling in username and password with the username and password you registered for your account with. To opt-in to the automatic character backups feature, type “/enablebk” once you’re logged in. To opt-out at a later time, type “/disablebk”. Once you’ve done that, you don’t need to be logged in in order to have your data backed up or even to restore it (you only need to be logged in to enable or disable it).

Note that this feature is still in testing and shouldn’t be counted on as the sole way to protect your character data. Also note that just like /save, this will NOT backup your bank data. Let me know if you run into any issues with the new feature. Finally, PSO for Dreamcast users must have a unique serial number/access key in order to register for an account. You are not allowed to use a shared-serial in order to register for an account, and if you do try it is grounds for being banned from the server.

 
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