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Event Data

Event:
Apart, but Together

Start: 2020-04-29 00:00:00
End: 2020-05-20 00:00:00

Number of Battle Points: 4685541

Last updated:
2020-07-09 11:05:26

 
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  • Jun 12, 2020 14:48:59 UTC:
    @mageloccmusic I'm not sure that I'd be of any help, since I've got next to no experience with hardware stuff like that (let alone the fact that I don't have any tools for doing that kind of stuff). That said, that sounds awesome, and I wish you luck!
  • Jun 02, 2020 05:56:53 UTC:
    The BP redemption period for the Apart, but Together event has begun. Prize lists and other details are on the forum in this post: https://t.co/fcAIOS0HlX
  • May 30, 2020 03:12:35 UTC:
    @bebates128 Getting the code to the system is one of the things that I hadn't quite worked out a clean way to do yet. To be perfectly honest, I was just compiling a raw binary and attaching a header from an official game to it to make it work.
  • May 29, 2020 16:54:12 UTC:
    @bebates128 I need to find some more time to actually work on things, but alas life doesn't seem to want to work that way lately.
  • May 29, 2020 16:53:34 UTC:
    @bebates128 That said, there's almost no functionality beyond putting stuff up on the screen at this point. Sound doesn't work, controls don't work (although I guess if you had something plugged into the maple ports on the filter board, that might work)...
 
 
 
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IPv6 Anyone?

Not that anyone but me probably cares, but the machine running this website now has support for IPv6 connections. So, if you’re on an IPv6 enabled machine/network/etc, it might well be coming to you over IPv6 (yes, the AAAA record is in the DNS as well). Thanks to the people at Hurricane Electric tunnelbroker.net for the IPv6 tunnel that makes this all work (you can get your own IPv6 tunnel through them for free).

I’ve been toying with the idea of allowing ship server to shipgate connections to be done over IPv6 for the Sylverant server as well… The shipgate could theoretically be run completely on IPv6 (no, I have no intention of making the shipgate only accept connections on IPv6, just stating this from a theoretical point of view), but any ship servers will require IPv4 addresses simply because of the fact that PSO doesn’t know anything about IPv6.

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