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Event Data

Event:
PSO 20th Anniversary

Start: 2020-12-21 22:00:00
End: 2021-01-18 22:00:00

Ranking for BP:

  1. AzurBlu - 839404
  2. Sydney Beans - 725061
  3. Oof - 578421
  4. wirklichmude - 479133
  5. Rhinox - 476122
  6. Blst - 412619
  7. ncc1701p - 355090
  8. wally - 353228
  9. nucleardoom - 294512
  10. Gen6Gamer - 283587

Last updated:
2021-01-21 23:32:04

 
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Twitter
  • Jan 11, 2021 01:22:10 UTC:
    @ericfradella @davidspringate T'would certainly be an interesting piece to have... :)
  • Jan 04, 2021 05:50:14 UTC:
    @ONESTARv2 @robinhoodie Xbox and GC cross-play is a goal, but until everything is finalized I can't say for sure that it will work. My suspicion is that it will without too much trouble (as it seems to so far, anyway). 2/2
  • Jan 04, 2021 05:49:22 UTC:
    @ONESTARv2 @robinhoodie Xbox voice chat is actually Peer-to-peer, as far as I know. There shouldn't be much (other than filling in IP addresses in packets) that the server needs to do to support it, in theory. 1/2
  • Dec 23, 2020 19:48:54 UTC:
    @robinhoodie There are adapters available to plug a USB keyboard into one of the Xbox controller ports. They should "just work" once everything is ready, in theory (I haven't tested this just yet).
  • Dec 23, 2020 19:38:23 UTC:
    Looks like it is still Christmas in the lobby on PSO for Xbox, even after all of these years... https://t.co/bn2FICrbxB #pso #sylverant
 
 
 
News

IPv6 Anyone?

Not that anyone but me probably cares, but the machine running this website now has support for IPv6 connections. So, if you’re on an IPv6 enabled machine/network/etc, it might well be coming to you over IPv6 (yes, the AAAA record is in the DNS as well). Thanks to the people at Hurricane Electric tunnelbroker.net for the IPv6 tunnel that makes this all work (you can get your own IPv6 tunnel through them for free).

I’ve been toying with the idea of allowing ship server to shipgate connections to be done over IPv6 for the Sylverant server as well… The shipgate could theoretically be run completely on IPv6 (no, I have no intention of making the shipgate only accept connections on IPv6, just stating this from a theoretical point of view), but any ship servers will require IPv4 addresses simply because of the fact that PSO doesn’t know anything about IPv6.

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