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Event:
Wondrous Winter

Start: 2018-12-21 23:00:00
End: 2019-01-21 23:00:00

  1. NecroRevolver - 115220
  2. Modesty - 93315
  3. zakmat - 44570
  4. Jaxxer - 24330
  5. natural585 - 21507
  6. ChuChuFlamingo - 15206
  7. KPG - 15022
  8. Aleron Ives - 13337
  9. Lutz - 11660
  10. Blst - 10150

Last updated:
2019-03-22 07:54:09

 
Much Donate.


 
Twitter
  • Mar 02, 2019 05:31:18 UTC:
    @pcwzrd13 A server-side bank has been a feature that's been on the todo list for a long time. Unfortunately, it'd require a lot of extra work that is just a lot of work to do to make sure it works right in all cases. So, in short, eventually I'd like that to be a thing, but soon, sadly.
  • Feb 03, 2019 04:00:44 UTC:
    Tokens earned in the Wondrous Winter event on Sylverant can now be traded in for items in-game. See this forum post for more information: https://t.co/iIwQweZMo9 . Token trade-in will be available for at least two weeks, possibly longer (but not forever, certainly).
  • Jan 15, 2019 00:06:43 UTC:
    There's less than a week left to gather tokens and place on the leaderboard on the Sylverant event "Wondrous Winter". Get out there with your highest leveled characters and face higher difficulties to gather tokens and leaderboard ranks most efficiently! #PSO #Dreamcast #Gamecube
  • Dec 26, 2018 04:36:16 UTC:
    @Tulio2Dream It doesn't appear that Palmacosta has support for scripting built in though, so the event still won't work. You need to run the configure script with "--enable-scripting" with Lua 5.3 installed to make it work.
  • Dec 23, 2018 15:00:42 UTC:
    @pcwzrd13 Glad to see people enjoying the event. That said, it only promises in-game prizes, no real ones. ;-)
 
 
 
News

KallistiOS 2.0.0 Released!

This is unrelated to Sylverant itself, but it might be at least somewhat relevant to some of our community (those who are interested in Dreamcast development, that is). Plus, it is one of the other projects I work on, so I feel the need to cross-post it…

Well, it has been a long time coming, but after ten years, KOS sees a new release today.

For those of you who have been following along with the source control this whole time (through CVS, SVN and now Git), you probably know that there have been all kinds of changes to KOS over the years. For those of you who haven’t been paying attention (or who have been using KOS 1.2.0 for all this time for some reason), go check it out and see all the stuff that has happened in the past 10 years.

There have been far too many changes for me to even highlight just the big ones here, so I’ll defer that to the changelog.

Head on over to https://sourceforge.net/projects/cadcdev/files/kallistios/2.0.0/ to grab the new release.

2 Responses to “KallistiOS 2.0.0 Released!”

  1. sealcomand says:

    hey have you been thinking to make a facebookpage or a googleplus communatie. so me we meet players faster?

 
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