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May 23rd, 2013
This is unrelated to Sylverant itself, but it might be at least somewhat relevant to some of our community (those who are interested in Dreamcast development, that is). Plus, it is one of the other projects I work on, so I feel the need to cross-post it…
Well, it has been a long time coming, but after ten years, KOS sees a new release today.
For those of you who have been following along with the source control this whole time (through CVS, SVN and now Git), you probably know that there have been all kinds of changes to KOS over the years. For those of you who haven’t been paying attention (or who have been using KOS 1.2.0 for all this time for some reason), go check it out and see all the stuff that has happened in the past 10 years.
There have been far too many changes for me to even highlight just the big ones here, so I’ll defer that to the changelog.
Head on over to https://sourceforge.net/projects/cadcdev/files/kallistios/2.0.0/ to grab the new release.
Posted by BlueCrab
in Announcements | 2 Comments on KallistiOS 2.0.0 Released!

February 4th, 2013

Image shamelessly borrowed from the Baltimore Ravens Facebook page.
Needless to say, I’m a happy fan right now.
Posted by BlueCrab
in Uncategorized | 2 Comments on Baltimore Ravens, Super Bowl Champions!

December 24th, 2012
Well, it is the end of another year already. It’s hard to believe that this is the fourth Christmas that Sylverant has been around…
There’s really no news in regard to Sylverant lately, as I’ve been quite busy with real life. There’s been a few changes in the past few months, but nothing really Earth-shattering or anything like that. Perhaps that’s a good thing — everything’s relatively stable and that is actually quite nice from an administration standpoint.
I don’t know that I’ll have much time to work on things in the next few months as well. I’ll actually be teaching the course Principles of Operating Systems at a local university this upcoming spring semester, which is quite a change compared to what I have been doing lately (I’ve been the teaching assistant for that same course for the past few semesters). In addition, I’ll be continuing work on my Master’s Degree thesis.
Well, I wish everyone a Merry Christmas (or just a happy holiday season in general, if you’re not into celebrating Christmas) and a Happy New Year after that.
Posted by BlueCrab
in Announcements | 7 Comments on Merry Christmas!

October 29th, 2012
So, I’m sure that some people here on Sylverant have noticed the fact that I haven’t been around much lately. Well, I haven’t forgotten about Sylverant, but I have been quite busy lately with “real life”. As you may know, I am a graduate student in Computer Science, and lately things related to that have been taking up quite a bit of my time. Anyway, as was said a while back on my Twitter, I’m in a bit of a self-imposed hiatus from things to try to work more on my degree. Sylverant isn’t going anywhere any time soon, and everything seems relatively stable (which is a very good thing for when you’re on hiatus).
Also, on the note of real life happenings, right now we’re getting pretty battered here with wind and rain from Hurricane Sandy. So far everything’s mostly OK, but I figured I’d note this anyway. Wish us luck in getting through that. Oh, and before anyone worries about it, Sylverant isn’t hosted anywhere in Sandy’s path, so there shouldn’t be any interruptions here.
EDIT:
We made it through the storm just fine.
Posted by BlueCrab
in Announcements | 4 Comments on Real life… and Hurricanes

September 9th, 2012
Well, its that day of the year again — September the 9th. Today marks the 13th Anniversary of the Dreamcast’s release in the United States as well as the 3rd Anniversary of Sylverant (or at least its first public appearance).
I may yet get a chance to play a bit of PSO tonight, so if I do, hopefully I’ll see some people online. 😉
Posted by BlueCrab
in Announcements | Comments Off on Happy Birthday Dreamcast (and Sylverant)
August 10th, 2012
It is that time of the year again. Namely, the time when I go away for my yearly vacation. Not that I think anyone should really be concerned, but I figured I’d let everyone know.
I’ll be back on the 18th.
Posted by BlueCrab
in Announcements | Comments Off on Vacation
July 28th, 2012
I’m doing a small test of some new functionality on Iselia. If you notice anything odd (specifically being disconnected when hitting/killing an enemy), please let me know. You can do so by commenting on this post with your guildcard number and the time you got disconnected (please either put the time as UTC or note your timezone in your post).
Posted by BlueCrab
in Server News | 1 Comment on Testing, testing, 1… 2… 3…

June 28th, 2012
Well, as you might have noticed from the Twitter feed (as well as from other places), I’ve been on a bit of a hiatus the past month and a half or so. This was due to many different situations, and was planned in advance of the drama that unfolded over the server rules (sorry to disappoint anyone who thought that the drama there scared me away or something).
Anyway, I’m still pretty much on hiatus from Sylverant, but I did decide to use a bit of my free time the past few days to work on a few things. So, I figured a status update is in order (especially since the last one was back in April). So, without further ado, here’s what’s changed since the last “monthly” update:
- Warning cleanup in the code.
- Added code for parsing the ItemPT.afs and ItemPT.gsl files for PSOv2 and the later versions (respectively). Thanks to Lee for lots of information about the format of these files!
- Fixed a few issues that could cause segfaults in the server code.
- Don’t show Blue Burst games to Gamecube clients.
- Added code for parsing the map data from PSOv2 (in addition to the Blue Burst parsing that was already in the code).
- When a client leaves a team, send them back to the lobby they came from, as long as its not full.
- Added code for parsing the ItemPMT.prs files from PSOv2 (later versions are not supported currently). Thanks to Lee for some valuable information on the subject!
- Fixed a potential crash for PSOPC clients when searching for someone by guildcard or choice search when they are in a team that has a name that is of max length.
- Made the results for guild card searches have all the same information they did on Sega’s server.
- Fixed an issue with /minlvl and /maxlvl where they were off by one.
- Added code to the random number generation stuff to support multiple streams of random numbers (one per thread).
- Added a –check-config option to ship_server to make it so you can check the validity of a configuration file without actually starting the ship server.
- Added in parsing for the ItemRT.afs file from PSOv2 (once again, later versions aren’t supported right now, although this shouldn’t be much of an issue).
- Fixed a few minor issues in the map parsing code for v2 and bb.
- Track when clients hit a monster on v2.
- Prevent a potential segfault if map enemy data is not loaded for a team.
- Added support for full server-side drops on PSOv1, PSOv2, and PSOPC (and partial support for the other versions).
- Added the /sdrops command to enable server-side drops.
Most of these are fairly boring updates, except the last two. These probably need a bit of explanation, which will come more fully later on. For a brief explanation, continue on (with the continue reading link, or if you’re already on the full story by reading below).
Read the rest of this entry »
Posted by BlueCrab
in Announcements, Server News | 9 Comments on It’s been a while since I’ve posted, eh?

May 6th, 2012
Due to various situations that have arisen, the administrators of the Three Ships of the Sylverant system have decided on a set of global rules across all Ships. Please read the rules at the forums. Your continued use of the Sylverant PSO Server indicates your acceptance of these rules.
I’ll post them on this site as well at some point, but its rather late for me right now to do it. 😉
Posted by BlueCrab
in Announcements, Server News | Comments Off on Sylverant PSO Server Global Rules

April 12th, 2012
If I haven’t specifically asked you to help me test stuff on the server, please don’t even try to connect with Blue Burst. Most things don’t work, and I’d rather not have people trying to play and managing to corrupt characters and whatnot else (especially when odd bugs happen like the one I just fixed in r605 and other people’s character data is at risk).
Also, it appears that someone gave out one of my testing programs with regard to Blue Burst without my permission. I’m extremely upset that someone would do that, and it annoys me greatly. If I can’t even trust the few people that I thought I could, then why should I even bother doing this stuff in the first place?
When Blue Burst support is ready, I’ll be happy to have people playing on the server. Until then, please don’t unless I’ve specifically asked you to!
Finally, don’t ask when Blue Burst support will be ready. The answer is: when it is ready. Will it be any time soon? Probably not. Asking will only prolong how long it will take. Blue Burst support isn’t a high priority for me at the moment, when compared to other stuff I should be working on.
To the person who actually reported the issue that I fixed in r605, I do thank you for doing so.
Posted by BlueCrab
in Announcements | Comments Off on To anyone trying to play Blue Burst on Sylverant…
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