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Current Time
@675
15:06:03 UTC
 
Event Data

Event:
New Year's Celebration

Start:
2022-01-01 05:00:00 UTC
End:
2022-01-29 05:00:00 UTC

Ranking for BP

  1. MosaicMario - 1255094
  2. Oof - 558824
  3. Sydney Beans - 527063
  4. SirRappington - 443840
  5. FredericoPSO - 383428
  6. Gen6Gamer - 365688
  7. No1Dopechampion - 359697
  8. CauliflaBlue - 273861
  9. CodingGenesis - 205882
  10. lozz - 165464

Last Updated:
2022-01-29 05:00:00 UTC

 
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Twitter
  • Mar 29, 2022 22:39:53 UTC:
    @El_Comanche There is indeed a discord for the server, where many players communicate: https://t.co/YcpDXGU4JH There is also a forum: https://t.co/6EYlEOzpg7 , although more people are definitely on the discord these days. Hope you enjoy the server. :)
  • Jan 01, 2022 04:36:15 UTC:
    New Sylverant Event beginning soon - New Year's Celebration: https://t.co/sruZJ11cNu #pso #sylverant
  • Dec 09, 2021 21:22:38 UTC:
    @dragonminded @GabeMoralesVR @Artemio Yeah, KOS definitely hasn't had support for "years" just yet (can't say 2 years until February). And it is definitely still nowhere near a state that I'd call it "usable" for anything more than the basics of getting something on the screen, as has already been said.
  • Nov 01, 2021 13:31:11 UTC:
    @GabeMoralesVR @matiasgoldberg Nope, but sometimes I do feel that way. 🤣
  • Sep 17, 2021 22:45:35 UTC:
    @RetroFaith1 @Otakon Glad to hear it. Enjoy. :)
 
 
 
News

Its been more than a year…

Its been more than a year since I started this project, and almost a year since I went public with it, yet it is still not open to the public… I really aught to do something about that sometime…

Anyway, there was quite a bit of stuff done in the past month or soon the server… Here’s a bit of a summary:

  • Fixes/improvements to the legit checker, and much richer legit checking in the example list.
  • Fixed the levels for joining/creating various difficulty games.
  • Fix a long-standing bug with “Meet the User” on PC and Gamecube guildcard searches.
  • Added a command to shut the local ship down in a controlled manner.
  • Added support for 50hz Dreamcast clients.
  • Made ship server attempt to reconnect to the shipgate if the connection is lost.
  • Various bugfixes and attempts at bugfixes (some of which worked better than others).

And… that’s the update for the past month or so about what’s going on (in case you don’t pay attention to the twitter, but pay attention to this page for some reason).

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