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Event Data

Event:
Wondrous Winter 2

Start: 2019-12-17 00:00:00
End: 2020-01-17 00:00:00

Number of Kills: 110379

Last updated:
2020-02-25 05:13:09

 
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Twitter
  • Feb 18, 2020 22:03:43 UTC:
    This is, as far as I know, the first instance of public homebrew code running on a NAOMI or NAOMI 2 board.
  • Feb 18, 2020 22:02:09 UTC:
    And now from the "once-in-a-blue-moon not Sylverant related tweets" department... I present an example from KallistiOS (the Dreamcast homebrew SDK) running on a NAOMI 2 arcade board. https://t.co/vyfEbsOSXe
  • Jan 25, 2020 19:02:01 UTC:
    The token redemption period for the Wondrous Winter 2 event has begun. Prize lists and other details are on the forum in this post: https://t.co/81avXYdNPw
  • Dec 16, 2019 22:25:22 UTC:
    New Sylverant server event starting (very) soon - Wondrous Winter 2: https://t.co/FKsvb4iovk
  • Nov 07, 2019 03:43:56 UTC:
    @RGBDOTNET Feel free to ask away.
 
 
 
News

Its been more than a year…

Its been more than a year since I started this project, and almost a year since I went public with it, yet it is still not open to the public… I really aught to do something about that sometime…

Anyway, there was quite a bit of stuff done in the past month or soon the server… Here’s a bit of a summary:

  • Fixes/improvements to the legit checker, and much richer legit checking in the example list.
  • Fixed the levels for joining/creating various difficulty games.
  • Fix a long-standing bug with “Meet the User” on PC and Gamecube guildcard searches.
  • Added a command to shut the local ship down in a controlled manner.
  • Added support for 50hz Dreamcast clients.
  • Made ship server attempt to reconnect to the shipgate if the connection is lost.
  • Various bugfixes and attempts at bugfixes (some of which worked better than others).

And… that’s the update for the past month or so about what’s going on (in case you don’t pay attention to the twitter, but pay attention to this page for some reason).

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