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Event Data

Event:
PSO 20th Anniversary

Start: 2020-12-21 22:00:00
End: 2021-01-18 22:00:00

Ranking for BP:

  1. AzurBlu - 839404
  2. Sydney Beans - 725061
  3. Oof - 578421
  4. wirklichmude - 479133
  5. Rhinox - 476122
  6. Blst - 412619
  7. ncc1701p - 355090
  8. wally - 353228
  9. nucleardoom - 294512
  10. Gen6Gamer - 283587

Last updated:
2021-01-21 23:03:36

 
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Twitter
  • Jan 11, 2021 01:22:10 UTC:
    @ericfradella @davidspringate T'would certainly be an interesting piece to have... :)
  • Jan 04, 2021 05:50:14 UTC:
    @ONESTARv2 @robinhoodie Xbox and GC cross-play is a goal, but until everything is finalized I can't say for sure that it will work. My suspicion is that it will without too much trouble (as it seems to so far, anyway). 2/2
  • Jan 04, 2021 05:49:22 UTC:
    @ONESTARv2 @robinhoodie Xbox voice chat is actually Peer-to-peer, as far as I know. There shouldn't be much (other than filling in IP addresses in packets) that the server needs to do to support it, in theory. 1/2
  • Dec 23, 2020 19:48:54 UTC:
    @robinhoodie There are adapters available to plug a USB keyboard into one of the Xbox controller ports. They should "just work" once everything is ready, in theory (I haven't tested this just yet).
  • Dec 23, 2020 19:38:23 UTC:
    Looks like it is still Christmas in the lobby on PSO for Xbox, even after all of these years... https://t.co/bn2FICrbxB #pso #sylverant
 
 
 
News

Its been more than a year…

Its been more than a year since I started this project, and almost a year since I went public with it, yet it is still not open to the public… I really aught to do something about that sometime…

Anyway, there was quite a bit of stuff done in the past month or soon the server… Here’s a bit of a summary:

  • Fixes/improvements to the legit checker, and much richer legit checking in the example list.
  • Fixed the levels for joining/creating various difficulty games.
  • Fix a long-standing bug with “Meet the User” on PC and Gamecube guildcard searches.
  • Added a command to shut the local ship down in a controlled manner.
  • Added support for 50hz Dreamcast clients.
  • Made ship server attempt to reconnect to the shipgate if the connection is lost.
  • Various bugfixes and attempts at bugfixes (some of which worked better than others).

And… that’s the update for the past month or so about what’s going on (in case you don’t pay attention to the twitter, but pay attention to this page for some reason).

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