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Event Data

Event:
Setsubun Oni Hunt

Start:
2023-01-27 05:00:00 UTC
End:
2023-02-10 05:00:00 UTC

Ranking for BP

  1. MosaicMario - 384717
  2. Nyte - 323111
  3. SirRappington - 203790
  4. Tman - 188505
  5. hdrgb - 90750
  6. Mr8bit - 90637
  7. ESPRE - 82323
  8. Barrie2002 - 75026
  9. Aniki - 68302
  10. Gen6Gamer - 52053

Last Updated:
2023-02-10 05:00:00 UTC

 
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Twitter
  • Nov 07, 2022 18:04:45 UTC:
    @pcwzrd13 That's probably the case.
  • Nov 07, 2022 03:17:07 UTC:
    @pcwzrd13 That essentially means that your connection timed out somehow. Could be whatever ship you were on was having a network hiccup or something like that. The "already online" thing clears itself a few minutes after the ship loses contact with your client.
  • Oct 24, 2022 22:29:46 UTC:
    New Sylverant event beginning soon -- Candy Caper 3: https://t.co/5FuITaSHOM #sylverant #pso
  • Sep 17, 2022 12:10:37 UTC:
    And... Just like that, the maintenance is complete. Please let me know if anything is broken/not working/etc.
  • Sep 17, 2022 11:58:49 UTC:
    Sylverant will be down for a few minutes this morning for some maintenance. Hopefully this won't last more than 15 minutes or so.
 
 
 
News

Yet another monthly post?!

Wow. I managed to remember to do this exactly a month after the last one… Anyway, not much has changed in the past month, as I’ve been extremely busy with “real life”. Here’s the rather short list:

  • Removed compatibility code from the shipgate. All ships must now use TLS to connect (and be using protocol v10+).
  • Removed the shipkey_gen program from shipgate. Its not used anymore.
  • Require a valid DTD for patch_server’s configuration.
  • Fixed a possible issue in the shipgate that would cause phantom ship entries on ships.
  • Fixed a crash in shipgate if someone tried to use /login but didn’t have an account.
  • Added the /maps and /showmaps commands (/maps being GM only, /showmaps is able to be used by anyone).
  • Set timeouts on select() calls in ship_server to 30 seconds.
  • Modified how ships ping out so that they don’t ping out if they haven’t had at least one ping packet sent to them.
  • Updated some documentation along the way.

That brings us to r565 of the SVN repository. Expect the next month to be equally slow as the semester finishes up for me.

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