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Event Data

Event:
Candy Caper 3

Start:
2022-10-25 00:00:00 UTC
End:
2022-11-08 05:00:00 UTC

Ranking for BP

  1. MosaicMario - 361732
  2. Nyte - 326324
  3. ShinobiWan1 - 315276
  4. treamcaster - 177631
  5. SirRappington - 156035
  6. CommunistJugular - 130300
  7. GrayRedfox - 86617
  8. DAR67 - 83246
  9. Mr8bit - 78142
  10. No1Dopechampion - 63706

Last Updated:
2022-11-08 05:00:00 UTC

 
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Twitter
  • Nov 07, 2022 18:04:45 UTC:
    @pcwzrd13 That's probably the case.
  • Nov 07, 2022 03:17:07 UTC:
    @pcwzrd13 That essentially means that your connection timed out somehow. Could be whatever ship you were on was having a network hiccup or something like that. The "already online" thing clears itself a few minutes after the ship loses contact with your client.
  • Oct 24, 2022 22:29:46 UTC:
    New Sylverant event beginning soon -- Candy Caper 3: https://t.co/5FuITaSHOM #sylverant #pso
  • Sep 17, 2022 12:10:37 UTC:
    And... Just like that, the maintenance is complete. Please let me know if anything is broken/not working/etc.
  • Sep 17, 2022 11:58:49 UTC:
    Sylverant will be down for a few minutes this morning for some maintenance. Hopefully this won't last more than 15 minutes or so.
 
 
 
Archive for 2012

A (sorta) monthly update, not quite dead yet edition

Saturday, March 17th, 2012

So, by now everyone probably noticed that I didn’t have a monthly update posted last month. Sadly, my time has been rather limited in the past two months, so I honestly have gotten pretty much nothing done on Sylverant. I did try to work on some of my other projects, however I don’t really have much to show for them either (at the moment, although hopefully at least one of them will have a release sometime in the near future).

Anyway, I probably won’t have much time for another couple of months, as I look to try to get my work on my thesis finished up. Once that’s all rolled up, I’ll probably have more time to devote to things.

Just wanted to make sure everyone knows that I haven’t abandoned Sylverant, even if it has been rather quiet lately. I’m going to try to get a bit of stuff done that I had started back in January… No promises on a timeline for that being done though.

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Updated Forum Rules

Saturday, February 4th, 2012

Just a quick note to point out that the rules for the forum for Sylverant have been updated. Please take a look at the new rules and abide by them in your posting on the forum.

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A monthly update, January 2012 edition.

Sunday, January 15th, 2012

Well, there have been at least a few changes since the last monthly update, so I suppose I should do one for this month too… So, here’s what’s changed since last month’s update.

  • Fixed a segfault if you were to guildcard search for someone who’s changing lobbies or joining a game.
  • Make locking in the ship server a bit more fine-grained. Not particularly helpful at the moment, but if a few other plans ever come to fruition, it’ll be useful.
  • Hide games a client can’t join from their game list. This means, for instance, that v1 users won’t see v2-only or PSOPC only games in the game list.
  • Fix a bug in the in-game bug report system (or rather, make it work under the one version that it didn’t work under before).
  • Various other changes that nobody probably cares about at the moment since they don’t do anything that is that useful yet (including two new GM-only commands that were used to test that new code). 😛

This brings us up to r596 in the SVN repository. Iselia is currently completely up-to-date, by the way.

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Happy New Year!

Sunday, January 1st, 2012

Just a quick shout out to wish everyone a safe and happy 2012. I look forward to another year of trying to find the time to actually work on the code to Sylverant, and I’ve resolved to try to actually get a chance to play every once in a while, beyond that.

As a quick note, the 21st Century/New Year’s event is active on Iselia right now. Not quite sure how long I’ll leave it up for. Oh yeah, and I’d appreciate it if you could try to play on Iselia a bit, as I’m testing a new locking scheme on it before pushing the code to the repository.

EDIT: New locking code is committed. Still, if you notice anything not working right that worked before, let me know.

 
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