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Start: 2024-10-28 00:00:00 UTC
End: 2024-11-25 00:00:00 UTC
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Archive for the ‘Server News’ Category
Wednesday, July 13th, 2011
Well, there’s been quite a bit of work done on Sylverant since the update in June… Not the least of which is the addition of some initial support for Blue Burst. Anyway, here’s a more detailed list:
- Support PSO game connections over IPv6 in all parts of the server (not supported for Blue Burst at the moment).
- Fix a bug with guildcard searches that go to the shipgate pointing at the wrong port.
- Disable the MOTD on PSOGC since it doesn’t work right at all.
- Convert PSOGC/PSOBB’s extra character classes and costumes so that they don’t cause issues with PSOv1, v2, and PC.
- Don’t allow PSOGC clients to become leader on cross-platform play (for various compatibility reasons, and related to the above).
- Add the GM command /override
- Don’t allow PSOGC’s extended character classes into V1-compatible cross-platform games.
- Add the command /ver to see what version of the ship server is running.
- Fix team names in guild searches and choice searches that have Japanese characters.
- Treat Episodes 1 & 2 separately from Episode 3 when checking if various versions are allowed on a ship.
- Reorganized the code for choice replies, making it a bit more sane and easy to maintain.
- Initial work toward allowing the server to optionally control drops.
- Configure patches for the patch server with an XML file, much like pretty much everything else in Sylverant.
- Fix a bug with /list that could cause a segfault on the ship if a user was not in a lobby for some reason.
- Various cleanups and changes to the database.
- Make the /passwd command only accept ASCII characters, as the normal password input box does.
- Initial support for PSO Blue Burst.
- Fix a random bug with PSOPC and the /override command.
- Various documentation updates along the way.
Lots of stuff done in the past month or so, right? Anyway, this brings us to r502 of the SVN for Sylverant. I wouldn’t expect quite as much to get done in the next month, since I’ll be going on vacation in a few weeks. 🙂
Posted in Server News | Comments Off on What’s new since June’s update?
Sunday, July 10th, 2011
So, I’ve pretty much got all the BB support I’m going to work on for a while done, and I want to make sure I haven’t screwed anything up with the other versions of the game. To that end, Iselia (and only Iselia at the moment) is now running the current version of the ship server (synchronized to my codebase, not the SVN), with BB support enabled.
Please, if you get a chance to try things out on it, play around and make sure I haven’t broken anything (in limited testing, we’ve found a few things I broke already, and fixed them). Leave a comment on this news story if you find anything broken, even if it seems minor.
Its much better to find out about broken stuff now than later on when it inevitably gets bigger and more annoying to deal with.
If all goes well over the next day or so, I’ll assume everything’s good, and commit this massive changeset up to the SVN. Also, I’ll enable people to set up their accounts for Blue Burst support sometime tomorrow if all goes well.
Posted in Server News | 8 Comments »
Monday, July 4th, 2011
To those of you in the US, I guess I could say Happy Independence Day, but to everyone else, I hope you had a good 4th of July. I’ve been hard at work on Sylverant for a bit now (a week or two), and I have something that I’m just going to leave here for right now…
More to come later, once I finish up with testing…
Posted in Server News | 18 Comments »
Wednesday, June 8th, 2011
So, as you may know today, June 8, 2011 is World IPv6 Day. AÂ while back, I had posted that this site itself was accessible over IPv6. I also said in that same post that I was toying with the idea of allowing the shipgate to accept connections for ships over IPv6. Well, in honor of World IPv6 Day, I did just that early this morning. In fact, Iselia has been running this way pretty much since then (Altimira is not, just in case there were any issues that happened to come up). Like I said when I last talked about IPv6, this is limited to the ship to/from shipgate communications, as PSO itself does not support IPv6.
I guess I’ll use the rest of this post for the monthly update now… Here’s what was done since the last monthly update:
- Fix the message displayed if someone tries to display their friendlist at an unsupported offset.
- Fix a problem where if someone disconnects while bursting, the game would be screwed up.
- Detect duplicate percentages on weapons as non-legit.
- Workaround for a stupid PSOPC (maybe PSODC too) bug with shields and generating invalid EVP/DFP numbers (a modification of the legits.xml file).
- Initial work on allowing some actions in the ship server to be scriptable in Python.
- Allow a quest to be tied to multiple events, and allow quests to specify a min/max number of players to allow in the quest.
- Allow the legits list to be refreshed while the ship is running.
- Add a /logout command.
- Fix an issue where the ship server would silently exit if someone disconnected improperly (and some other conditions also happened).
- Store user options in the shipgate database (currently only the quest language).
- Removed the ability to run multiple ships in the same instance of the ship server (unused and probably very broken by now).
- Add IPv6 support for ship to/from shipgate communications.
- Cleanups and fixes for a few segfaults.
So, a bit more productive than the past few months have been. As of right now, the SVN is up to r458.
Posted in Server News | 5 Comments »
Monday, May 9th, 2011
Well, almost nothing has happened in the past month (due to “real life” stuff), so this will be a very short post. As for what’s new in Sylverant:
- Added a command to send the friendlist, including friend status, to the client. This required changes in shipgate and ship_server, for obvious reasons.
- Added a global message command for global GMs that goes to all ships.
That’s actually everything that’s changed in the code (up to r423 in the SVN). Other than that, I did a badly needed update pass on the software running on the server, so everything’s relatively up-to-date there. Hopefully there’ll be a little bit more new in next month’s update, as the semester is winding down for me at school.
Posted in Server News | 3 Comments »
Saturday, April 23rd, 2011
I’m starting a rather large update pass to try to bring the machine running Sylverant up-to-date. I’m aiming to not interrupt the server at all, but unfortunately with these types of things, sometimes its unavoidable (only thing that should affect the PSO server is if MySQL needs updating, which I suspect it will). I’m going to attempt to update anything that will not affect the PSO server now, while holding off on other things until nobody’s online.
If you see this, don’t let me interrupt your play time. I’m in no particular hurry to do this update pass. I just wanted to let people know, in the case that I screw it up and update something that breaks the server for a bit…
EDIT: Everything’s up-to-date now on the server. No problems seem to have crept up, as far as I can tell. 🙂
Posted in Server News | 2 Comments »
Tuesday, April 12th, 2011
So, here’s the promised monthly update for what happened since the last one. Much like last month, there’s not that much new…
- Login server acts more like Sega’s did, with an initial menu presenting “Ship Select” and “Download”. Ships now have numbers, and are sorted based on their numbers. Also, align terminology for the ship select menus between ship server and login server (using Sega’s old terminology).
- Fix a memory leak in the login server.
- Don’t detect invisible PBs as hacked in the legit checker (since there are legit reasons for them).
- Further logging when hacked items are detected in the legit checker.
This brings things up to r419. Fair warning, don’t expect much next month. I have a lot of stuff to do between now and the middle of next month that will probably limit my time for working on Sylverant significantly. After that I should have plenty of time to do things… Hopefully.
Posted in Server News | 4 Comments »
Thursday, March 10th, 2011
So, its March, so its about time for the monthly post about what’s happened in the past month. Unfortunately, due to all kinds of circumstances, not much has happened. Here’s the relatively short list:
- Have all programs automatically daemonize themselves.
- Perform logging to a file by default, not to stdout/stderr.
- Added /cc command for doing colorized chat.
- Added /qlang command for setting the language to browse quests in for multi-lingual quest support (this isn’t turned on in any of the ships yet, since I’m missing all the quests in different languages other than for the DC — I’m missing some of the DC ones as well (special event ones is pretty much it), but I have most of them).
That’s pretty much all that’s happened in the past month. For reference, the SVN is up to r407 now (so only a total of 20 revisions since last month, a much slower pace than things were going before that).
Posted in Server News | 2 Comments »
Thursday, February 10th, 2011
So, here’s the monthly newspost to make sure everyone knows that things are still moving along. Right now, Iselia and Altimira are both running the Valentines Day event on the ships. Not that that is terribly important to know…
Anyway, as for what’s changed since the last one of these posts, lets see (wow, the last one of these list posts was in December?!):
- Added in full word select translation between DC, PC, and Episodes I & II.
- Allow linking of quests to the event running on the ship.
- Added support for .qst format quests in the ship server.
- Added nicknames on the friendlist.
- Initial support for multi-lingual quests on ship server.
- Added commands: /ll, /npc, /ignore, /unignore, /quit
- Added GM-Only commands: /stfu, /unstfu, /gameevent, /ban:d, /ban:w, /ban:m, /ban:p, /unban
- Made it so a ship can be set to disallow versions it doesn’t want to allow, as well as making it possible to set a ship to be accessible to Global GMs only.
- Initial support for PSO Episode III (note that you can’t actually battle yet).
- Translation of C-Mode grave data between PSODC and PSOPC.
- Switch from using libexpat to libxml2 for config parsing.
- Don’t allow lower privilege users to bully higher privilege ones (privileges are checked against each other on /kill, /gban:*, and /stfu commands).
- Various bugfixes (that I don’t necessarily remember).
Whew… That’s what I call an update list. For those counting, the last list of updates came after revision 287 to the SVN. We’re now up to revision 391. 😉
Anyway, that’s all for this month, I guess.
Posted in Server News | 3 Comments »
Tuesday, January 4th, 2011
A second piece of large news for Sylverant in less than 7 days? Amazing, no?
I’d like to take this post to welcome Aleron Ives’ awesome PSOv1, PSOv2, and PSOPC website PSO Palace to the Sylverant family. Also, you may have noticed the new ship floating over there to the left named Altimira. That ship is the official ship of PSO Palace, and another welcome addition to the Sylverant family. I hope that anyone out there will welcome the members of PSO Palace to our community with open arms!
Posted in Server News | 14 Comments »
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