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Event Data

Event:
Harvest Hunt 2

Start:
2024-10-28 00:00:00 UTC
End:
2024-11-25 00:00:00 UTC

Ranking for BP

  1. Fuyutsuki - 881278
  2. Nyte - 259368
  3. Gen6Gamer - 234567
  4. Santiagus - 185629
  5. enfilade - 140310
  6. Aleron Ives - 138758
  7. Ckarl - 113213
  8. Apple - 107138
  9. Rorgigor - 90744
  10. Sleep - 72104

Last Updated:
2024-11-25 00:00:00 UTC

 
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News

Happy World IPv6 Day!

June 8th, 2011

So, as you may know today, June 8, 2011 is World IPv6 Day. A while back, I had posted that this site itself was accessible over IPv6. I also said in that same post that I was toying with the idea of allowing the shipgate to accept connections for ships over IPv6. Well, in honor of World IPv6 Day, I did just that early this morning. In fact, Iselia has been running this way pretty much since then (Altimira is not, just in case there were any issues that happened to come up). Like I said when I last talked about IPv6, this is limited to the ship to/from shipgate communications, as PSO itself does not support IPv6.

I guess I’ll use the rest of this post for the monthly update now… Here’s what was done since the last monthly update:

  • Fix the message displayed if someone tries to display their friendlist at an unsupported offset.
  • Fix a problem where if someone disconnects while bursting, the game would be screwed up.
  • Detect duplicate percentages on weapons as non-legit.
  • Workaround for a stupid PSOPC (maybe PSODC too) bug with shields and generating invalid EVP/DFP numbers (a modification of the legits.xml file).
  • Initial work on allowing some actions in the ship server to be scriptable in Python.
  • Allow a quest to be tied to multiple events, and allow quests to specify a min/max number of players to allow in the quest.
  • Allow the legits list to be refreshed while the ship is running.
  • Add a /logout command.
  • Fix an issue where the ship server would silently exit if someone disconnected improperly (and some other conditions also happened).
  • Store user options in the shipgate database (currently only the quest language).
  • Removed the ability to run multiple ships in the same instance of the ship server (unused and probably very broken by now).
  • Add IPv6 support for ship to/from shipgate communications.
  • Cleanups and fixes for a few segfaults.

So, a bit more productive than the past few months have been. As of right now, the SVN is up to r458.

 

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May’s Monthly Update

May 9th, 2011

Well, almost nothing has happened in the past month (due to “real life” stuff), so this will be a very short post. As for what’s new in Sylverant:

  • Added a command to send the friendlist, including friend status, to the client. This required changes in shipgate and ship_server, for obvious reasons.
  • Added a global message command for global GMs that goes to all ships.

That’s actually everything that’s changed in the code (up to r423 in the SVN). Other than that, I did a badly needed update pass on the software running on the server, so everything’s relatively up-to-date there. Hopefully there’ll be a little bit more new in next month’s update, as the semester is winding down for me at school.

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Updating some things on the server

April 23rd, 2011

I’m starting a rather large update pass to try to bring the machine running Sylverant up-to-date. I’m aiming to not interrupt the server at all, but unfortunately with these types of things, sometimes its unavoidable (only thing that should affect the PSO server is if MySQL needs updating, which I suspect it will). I’m going to attempt to update anything that will not affect the PSO server now, while holding off on other things until nobody’s online.

If you see this, don’t let me interrupt your play time. I’m in no particular hurry to do this update pass. I just wanted to let people know, in the case that I screw it up and update something that breaks the server for a bit…

EDIT: Everything’s up-to-date now on the server. No problems seem to have crept up, as far as I can tell. 🙂

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April’s Monthly Update

April 12th, 2011

So, here’s the promised monthly update for what happened since the last one. Much like last month, there’s not that much new…

  • Login server acts more like Sega’s did, with an initial menu presenting “Ship Select” and “Download”. Ships now have numbers, and are sorted based on their numbers. Also, align terminology for the ship select menus between ship server and login server (using Sega’s old terminology).
  • Fix a memory leak in the login server.
  • Don’t detect invisible PBs as hacked in the legit checker (since there are legit reasons for them).
  • Further logging when hacked items are detected in the legit checker.

This brings things up to r419. Fair warning, don’t expect much next month. I have a lot of stuff to do between now and the middle of next month that will probably limit my time for working on Sylverant significantly. After that I should have plenty of time to do things… Hopefully.

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Obviously…

April 2nd, 2011

… the last post was my lame attempt at an April Fool’s Day joke. I’ll post the real monthly update at some point, but not right now. Not that there’s really much to say, because I have been so busy (with work and class)…

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The Future…

April 1st, 2011

So, I guess I can make the monthly post of no value now, right? Anyway, you probably noticed that not much changed around here this past month. While I can sit around and make excuses for it (busy with real life, classes, work, etc) its all just been a huge sham. Really, the reason is that I’ve been pursuing my true love in programming: programming for the Sony Playstation 2. In fact, I’ve decided to drop working on anything related to Dreamcast or PSO entirely. Why? It interferes with my true ambitions in programming. I’d rather have the time to devote to what I love than continuing this sham that I’ve been putting on.

This site will be repurposed in the coming days as an anime blog. Why? Because I have this great logo to use for it, all ready to go:

New Sylverant! Logo

Isn’t it lovely? Anyway, that’s all I have to say for now, in this last of the monthly updates.

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Monthly post of little value

March 10th, 2011

So, its March, so its about time for the monthly post about what’s happened in the past month. Unfortunately, due to all kinds of circumstances, not much has happened. Here’s the relatively short list:

  • Have all programs automatically daemonize themselves.
  • Perform logging to a file by default, not to stdout/stderr.
  • Added /cc command for doing colorized chat.
  • Added /qlang command for setting the language to browse quests in for multi-lingual quest support (this isn’t turned on in any of the ships yet, since I’m missing all the quests in different languages other than for the DC — I’m missing some of the DC ones as well (special event ones is pretty much it), but I have most of them).

That’s pretty much all that’s happened in the past month. For reference, the SVN is up to r407 now (so only a total of 20 revisions since last month, a much slower pace than things were going before that).

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Just a quick post

February 23rd, 2011

This is just a really quick post for two little minor notes. First of all, I managed to break comment posting the other day, apparently. Its fixed now, but any permanent links you may have had to articles have changed slightly. Please update any links so that they point to the new addresses. Second, I’ve started a personal blog. I don’t expect it to be particularly interesting at all, and I’ll probably abandon it like I have so many other blogs in the past, but its there. If you’re interested, its at http://blog.sylverant.net/.

Anyway, that’s it… Like I said, a real quick post.

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Its February…

February 10th, 2011

So, here’s the monthly newspost to make sure everyone knows that things are still moving along. Right now, Iselia and Altimira are both running the Valentines Day event on the ships. Not that that is terribly important to know…

Anyway, as for what’s changed since the last one of these posts, lets see (wow, the last one of these list posts was in December?!):

  • Added in full word select translation between DC, PC, and Episodes I & II.
  • Allow linking of quests to the event running on the ship.
  • Added support for .qst format quests in the ship server.
  • Added nicknames on the friendlist.
  • Initial support for multi-lingual quests on ship server.
  • Added commands: /ll, /npc, /ignore, /unignore, /quit
  • Added GM-Only commands: /stfu, /unstfu, /gameevent, /ban:d, /ban:w, /ban:m, /ban:p, /unban
  • Made it so a ship can be set to disallow versions it doesn’t want to allow, as well as making it possible to set a ship to be accessible to Global GMs only.
  • Initial support for PSO Episode III (note that you can’t actually battle yet).
  • Translation of C-Mode grave data between PSODC and PSOPC.
  • Switch from using libexpat to libxml2 for config parsing.
  • Don’t allow lower privilege users to bully higher privilege ones (privileges are checked against each other on /kill, /gban:*, and /stfu commands).
  • Various bugfixes (that I don’t necessarily remember).

Whew… That’s what I call an update list. For those counting, the last list of updates came after revision 287 to the SVN. We’re now up to revision 391. 😉

Anyway, that’s all for this month, I guess.

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Another piece of news?!?!

January 4th, 2011

A second piece of large news for Sylverant in less than 7 days? Amazing, no?

I’d like to take this post to welcome Aleron Ives’ awesome PSOv1, PSOv2, and PSOPC website PSO Palace to the Sylverant family. Also, you may have noticed the new ship floating over there to the left named Altimira. That ship is the official ship of PSO Palace, and another welcome addition to the Sylverant family. I hope that anyone out there will welcome the members of PSO Palace to our community with open arms!

 
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