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Harvest Hunt 2
Start: 2024-10-28 00:00:00 UTC
End: 2024-11-25 00:00:00 UTC
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2024-11-25 00:00:00 UTC
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Author Archive
Wednesday, August 31st, 2011
So, Sylverant PSO Patcher 1.0 was quite buggy, apparently. I apologize for not noticing the issues. I was under a bit of pressure to try to get it out before Hurricane Irene, so it wasn’t tested quite as much as I would have liked. Anyway, in order to remedy the issue I’m releasing version 1.1 today. We’ve done a bit more testing, and none of the random in-game issues that were reported with v1.0 seem to be occurring with v1.1, thankfully!
Please let me know any issues that you may discover with this version!
Posted in Server News | 3 Comments »
Saturday, August 27th, 2011
*Temporary edit by Aleron Ives*
Since BlueCrab seems to be dealing with the aftermath of the hurricane, I sadly must make this edit for him instead. A serious bug has been discovered in the loader disc which causes problems like those associated with the Utopia boot disc. You can’t target enemies with Rafoie, you can’t use Shifta and Deband on other players, and other things. Please don’t try to download it until a solution is devised. I’m sorry to be the bearer of bad news…
*The original post follows*
So, I had posted on my Twitter a few weeks back about a big announcement coming up with regard to PSO, and I’m finally ready to make that announcement. I probably would have waited a bit, since I really wanted to have the news available in Japanese as well, but various circumstances happened, and I’d rather get this out now than wait any more.
As you probably know (if you play PSO on the Dreamcast), several versions of the game (USv2, JPv1, and JPv2) are reliant on a specific Sega server that no longer exists called the Hunter’s License server. Well, long story short, with a lot of research and studying, I was finally able to defeat that check to get those versions back online. I’ll go further into details on this a bit later in the post, but there is more to the announcement before that.
You may have noticed (if you play PSO on the PC as well) that Sylverant’s patch server has been sending out updated versions of the PSO binaries that have a fix for some maps in Ultimate mode integrated. This fix, which enables a few maps in Ultimate mode that Sega seems to have forgotten in v2, was up until this point only available for PSO for PC. Well, now I can say that it is also available for the Dreamcast versions of PSOv2 as well (US, Japanese, and European), thanks again to Aleron Ives’ work (and some of my own).
Both of these patches, as well as a patch to force PSO to connect to sylverant.net directly (so you don’t need to use the DNS trick with a BBA or a nasty Codebreaker code with dialup) have been integrated into a program that I’ve written for the Dreamcast that I’m calling Sylverant PSO Patcher. Sylverant PSO Patcher effectively acts as a boot-disc for PSO (legitimate GD-ROMs only — it does not and will not ever work with CD-R copies), that will automatically patch the game and launch it.
The Connecting to Sylverant page (the “Connect” link in the menu) has been updated to reflect how to connect to the server with the newly supported versions, both using Codebreaker and using Sylverant PSO Patcher.
More details are available if you wish to continue reading…
(more…)
Posted in Server News | 20 Comments »
Thursday, August 25th, 2011
I hadn’t actually noticed that I didn’t do a “monthly update” post for this month as of yet. At this point, its pretty pointless, so I’ll just save it for September. 😉
Posted in Uncategorized | Comments Off on So, I just noticed something…
Saturday, July 30th, 2011
I’ll be away on vacation for the next week or so (I’ll be back late on August 7th), so I’ll be a bit slower to answer any comments/questions/etc directed at me for that time. I should have regular Internet access while I’m away (according to the place we’re staying), so I will still be around, just not as often.
For the course of the week, I’m granting more responsibility to some of the other GMs on the PSO server, in case things need to be taken care of. I don’t expect them to need to use said powers, but they will have them in case they are needed.
Posted in Server News | 5 Comments »
Wednesday, July 27th, 2011
So, in an effort to make things better for everyone on Sylverant who’s native language isn’t English, I’m looking for people who will be willing to do some translations of various things for the server. I’m looking for people to translate not only the server messages, but also possibly quests as well. Right now, I’m looking for people to translate for the languages that PSO itself supports natively, but I may look for people who can translate for other languages at some point in the future (Portuguese is a language for which support has already been requested). The languages in question (for now) are:
- Japanese (I think I have this one taken care of already)
- German (I think I have someone to do this too)
- French
- Spanish (I probably have people who can take care of this one as well)
- Chinese – Simplified
- Chinese – Traditional
- Korean
Some of the languages will involve significantly more work than the others due to a lack of quests in the language in question. I don’t have an estimate exactly of how much work they’ll all be at the moment…
Anyway, anyone seriously interested should reply to this post with a comment, and I’ll try to get in touch with you. Also, even if it says I have someone to take care of a specific language, it never hurts to have a backup, right? 😉
EDIT: To anyone that’s looking to have some idea of how much work is involved in translating the server messages, I’ve actually put up all the translatable strings in the SVN repository. Take a look at ship-strings.txt and login-strings.txt to see what would need to be translated in the ship and login servers. Also, for examples of older translation files (that are missing things by now) for the login server, look at the .yts files listed here.
Posted in Server News | 18 Comments »
Wednesday, July 20th, 2011
I don’t usually use the space on pages for my projects to talk about personal issues, but I felt the need to this time. Yesterday, July 19th, my grandfather Alvin Perry passed away at the age of 77. While I was unfortunately never as close to my grandfather as I would have liked, this still feels like the right thing to do.
I only wish that we would have been able to share more time together. I know that now you’ve gone to that great fishing spot in the sky, grandpop! You’ll land the big one for sure now!
Posted in Uncategorized | 5 Comments »
Wednesday, July 13th, 2011
Well, there’s been quite a bit of work done on Sylverant since the update in June… Not the least of which is the addition of some initial support for Blue Burst. Anyway, here’s a more detailed list:
- Support PSO game connections over IPv6 in all parts of the server (not supported for Blue Burst at the moment).
- Fix a bug with guildcard searches that go to the shipgate pointing at the wrong port.
- Disable the MOTD on PSOGC since it doesn’t work right at all.
- Convert PSOGC/PSOBB’s extra character classes and costumes so that they don’t cause issues with PSOv1, v2, and PC.
- Don’t allow PSOGC clients to become leader on cross-platform play (for various compatibility reasons, and related to the above).
- Add the GM command /override
- Don’t allow PSOGC’s extended character classes into V1-compatible cross-platform games.
- Add the command /ver to see what version of the ship server is running.
- Fix team names in guild searches and choice searches that have Japanese characters.
- Treat Episodes 1 & 2 separately from Episode 3 when checking if various versions are allowed on a ship.
- Reorganized the code for choice replies, making it a bit more sane and easy to maintain.
- Initial work toward allowing the server to optionally control drops.
- Configure patches for the patch server with an XML file, much like pretty much everything else in Sylverant.
- Fix a bug with /list that could cause a segfault on the ship if a user was not in a lobby for some reason.
- Various cleanups and changes to the database.
- Make the /passwd command only accept ASCII characters, as the normal password input box does.
- Initial support for PSO Blue Burst.
- Fix a random bug with PSOPC and the /override command.
- Various documentation updates along the way.
Lots of stuff done in the past month or so, right? Anyway, this brings us to r502 of the SVN for Sylverant. I wouldn’t expect quite as much to get done in the next month, since I’ll be going on vacation in a few weeks. 🙂
Posted in Server News | Comments Off on What’s new since June’s update?
Sunday, July 10th, 2011
So, I’ve pretty much got all the BB support I’m going to work on for a while done, and I want to make sure I haven’t screwed anything up with the other versions of the game. To that end, Iselia (and only Iselia at the moment) is now running the current version of the ship server (synchronized to my codebase, not the SVN), with BB support enabled.
Please, if you get a chance to try things out on it, play around and make sure I haven’t broken anything (in limited testing, we’ve found a few things I broke already, and fixed them). Leave a comment on this news story if you find anything broken, even if it seems minor.
Its much better to find out about broken stuff now than later on when it inevitably gets bigger and more annoying to deal with.
If all goes well over the next day or so, I’ll assume everything’s good, and commit this massive changeset up to the SVN. Also, I’ll enable people to set up their accounts for Blue Burst support sometime tomorrow if all goes well.
Posted in Server News | 8 Comments »
Monday, July 4th, 2011
To those of you in the US, I guess I could say Happy Independence Day, but to everyone else, I hope you had a good 4th of July. I’ve been hard at work on Sylverant for a bit now (a week or two), and I have something that I’m just going to leave here for right now…

More to come later, once I finish up with testing…
Posted in Server News | 18 Comments »
Wednesday, June 8th, 2011
So, as you may know today, June 8, 2011 is World IPv6 Day. AÂ while back, I had posted that this site itself was accessible over IPv6. I also said in that same post that I was toying with the idea of allowing the shipgate to accept connections for ships over IPv6. Well, in honor of World IPv6 Day, I did just that early this morning. In fact, Iselia has been running this way pretty much since then (Altimira is not, just in case there were any issues that happened to come up). Like I said when I last talked about IPv6, this is limited to the ship to/from shipgate communications, as PSO itself does not support IPv6.
I guess I’ll use the rest of this post for the monthly update now… Here’s what was done since the last monthly update:
- Fix the message displayed if someone tries to display their friendlist at an unsupported offset.
- Fix a problem where if someone disconnects while bursting, the game would be screwed up.
- Detect duplicate percentages on weapons as non-legit.
- Workaround for a stupid PSOPC (maybe PSODC too) bug with shields and generating invalid EVP/DFP numbers (a modification of the legits.xml file).
- Initial work on allowing some actions in the ship server to be scriptable in Python.
- Allow a quest to be tied to multiple events, and allow quests to specify a min/max number of players to allow in the quest.
- Allow the legits list to be refreshed while the ship is running.
- Add a /logout command.
- Fix an issue where the ship server would silently exit if someone disconnected improperly (and some other conditions also happened).
- Store user options in the shipgate database (currently only the quest language).
- Removed the ability to run multiple ships in the same instance of the ship server (unused and probably very broken by now).
- Add IPv6 support for ship to/from shipgate communications.
- Cleanups and fixes for a few segfaults.
So, a bit more productive than the past few months have been. As of right now, the SVN is up to r458.
Posted in Server News | 5 Comments »
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